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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2015-03-17
Fix negative glyph index in Team Arena text functions
Zack Middleton
2015-03-17
Fix saving/loading glyph 255 in RegisterFont
Zack Middleton
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
OpenGL2: Ensure tess VAO is bound before using it.
SmileTheory
2015-03-17
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
OpenGL2: Bit more parallax optimization.
SmileTheory
2015-03-17
OpenGL2: Add support for parallax occlusion mapping.
SmileTheory
2015-03-17
OpenGL2: remove lightmap support from generic glsl shader. This path was bare...
SmileTheory
2015-03-17
Clear window buffer when it's created
Zack Middleton
2015-03-17
Remove accidentally added increment.
SmileTheory
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
Fix pid file ignoring user set fs_homepath
Zack Middleton
2015-03-17
Add missing EV_USE_ITEM15 cases
Zack Middleton
2015-03-17
OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
2015-03-17
OpenGL2: Speed up tonemap shader.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
Fix a bug in previous commit.
SmileTheory
2015-03-17
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
SmileTheory
2015-03-17
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
2015-03-17
OpenGL2: Fix invalid texture parameter.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2015-03-17
OpenGL2: Better BSP surface merging.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
2015-03-17
Add facility to describe cvars
Tim Angus
2015-03-17
Use correct type for thinktime
Tim Angus
2015-03-17
Don't add duplicate resolutions to r_availableModes
Zack Middleton
2015-03-17
Fix Windows key bind name on non-Mac using SDL2
Zack Middleton
2015-03-17
Fix binding 'context menu' key using SDL2
Zack Middleton
2015-03-17
Fix building with curl on Linux PPC and Sparc
MAN-AT-ARMS
2015-03-17
Change default value for s_alDopplerSpeed
MAN-AT-ARMS
2015-03-17
Fix possible division by zero in S_PaintChannelFrom16_altivec
MAN-AT-ARMS
2015-03-17
Actually, that's not suppressing, that's changing behaviour
Tim Angus
2015-03-17
Fix more warnings
Tim Angus
2015-03-17
Fix renderergl2 warnings
Tim Angus
2015-03-17
Fix renderergl1 warnings
Tim Angus
2015-03-17
Suppress warning of (deliberate) null pointer deference
Tim Angus
2015-03-17
Fix client warnings
Tim Angus
2015-03-17
Fix game warnings
Tim Angus
2015-03-17
Fix ui warnings
Tim Angus
2015-03-17
Fix cgame warnings
Tim Angus
2015-03-17
Fix a few warnings
Tim Angus
2015-03-17
Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Zack Middleton
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