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2013-01-12Fix arrow buttons in q3_ui join server menu to be selectable by mouse.Zack Middleton
2013-01-12Added myself to ioq3 credits in q3_ui.Zack Middleton
2013-01-12Fix UI player model FOV when using non-640x480 resolution.Zack Middleton
2013-01-12Cache servers for each master server in q3_ui, otherwise servers from last ↵Zack Middleton
updated master for shown for all Internet# sources.
2013-01-12Fix game getting stuck in a do-while loop when "team follow1" or "team ↵Zack Middleton
follow2" client sends a follownext or followprev command.
2013-01-12Fix g_warmup < 2 causing client prediction issues (bug #5740). (Reused code ↵Zack Middleton
for tournament gametype.)
2013-01-12Send team info for team overlay to spectators for the team of the client ↵Zack Middleton
they're following (bug #5740).
2013-01-12Don't have g_teamAutoJoin affect bot's teamZack Middleton
Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).
2013-01-12Remove a redundant code statement.Zack Middleton
2013-01-12Removed a check that was made unnessicary by r1644.Zack Middleton
2013-01-12More MISSIONPACK ifdeffery.Zack Middleton
2013-01-12Added MISSIONPACK ifdef around GT_1FCTF code.Zack Middleton
2013-01-12Oops, still need thisThilo Schulz
2013-01-12Move argument passing from VM to engine to global variables which allows to ↵Thilo Schulz
get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
2013-01-12Fix this for real now.Thilo Schulz
2013-01-12switch mac to the framework SDL...Zachary Slater
2013-01-12* Fix warningTim Angus
2013-01-12Fix windows as wellThilo Schulz
2013-01-12* (bug #5709) Fix crash when invoked with --versionTim Angus
2013-01-12Fixed G_LogPrintf format warning on 64 bit systems added in r2294.Zack Middleton
2013-01-12We should not try to broadcast via the IPv4 socket if that socket is closed.Zack Middleton
Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
2013-01-12Revert pk3dir patch because some users report the code gets stuck in an ↵Thilo Schulz
infinite loop in the new code
2013-01-12Mark JPEG lib changes, file provided by Simon McVittieThilo Schulz
2013-01-12Support for .pk3dir (#5298) - Patch by Andrew (dersaidin@gmail.com)Thilo Schulz
2013-01-12Various bugfixes by Tobias Kuehnhammer (#5270) - A stupid bug where bots ↵Thilo Schulz
re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
2013-01-12r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch ↵Thilo Schulz
by Serge Belyshev
2013-01-12Incorrect number of overbright bits printed by GfxInfo_f() (#5510) - fix by ↵Thilo Schulz
Serge Belyshev
2013-01-12More intelligent exponentiation in strtod/strtol (#5487) - patch by Ben MillwoodThilo Schulz
2013-01-12Support building on cygwin with cross-make-mingw*.sh (#5405) - patch by ↵Thilo Schulz
q3urt.undead@gmail.com
2013-01-12prevent using getinfo as an amplifier for DDOS attacks (#5678). Patch by DevHCThilo Schulz
2013-01-12Fixed fatal error ("OP_BLOCK_COPY out of range!") when using qvms on Mac OS ↵Zack Middleton
X powerpc (see r2031 and r2034).
2013-01-12- Have NET_Sleep work with Windows' INVALID_SOCKET again... - Use ↵Zack Middleton
SOCKET_ERROR in NET_Sleep.
2013-01-12#5672 - Fixed incorrect type usage in NET_Sleep(), patch from Özkan Sezer.Zack Middleton
2013-01-12static-ize inline functions for Clang/LLVMZack Middleton
From /dev/humancontroller.
2013-01-12more '\n' businessZack Middleton
From /dev/humancontroller.
2013-01-12when interacting with QVMs, Clang/LLVM requires the standard use of the ↵Zack Middleton
va_*() macros instead of (fast) call hacks From /dev/humancontroller.
2013-01-12fix a WRONG size argument to a memset() call found by Clang/LLVMZack Middleton
From /dev/humancontroller.
2013-01-12remove a bunch of superfluous formatting callsZack Middleton
From /dev/humancontroller.
2013-01-12rename trap_Printf() to trap_Print() in the game module, as that function ↵Zack Middleton
has nothing to do with printf()-like formatting From /dev/humancontroller.
2013-01-12Removed 0xAD character, from /dev/humancontroller.Zack Middleton
2013-01-12Fixed typo in README from r2275.Zack Middleton
2013-01-12Fixed comment in server.h (ent->v.absmax to ent->r.absmax).Zack Middleton
2013-01-12Added execq to README.Zack Middleton
2013-01-12Only have bots issue vtaunt commands in Team Arena.Zack Middleton
2013-01-12Let's actually use MOD_CHAINGUN! From Ensiform.Zack Middleton
2013-01-12Made more code for Team Arena be inside ifdef MISSIONPACK, from Ensiform.Zack Middleton
2013-01-12REFACTOR [anough to enough]Zack Middleton
2013-01-12Removed unneeded va() and use CG_Error instead of trap_Error in cgame. Found ↵Zack Middleton
by Ensiform.
2013-01-12REFACTOR [reletive -> relative]Zack Middleton
From /dev/humancontroller.
2013-01-12REFACTOR [a vs an]Zack Middleton
From /dev/humancontroller.