Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-10 | Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com | Thilo Schulz | |
2013-01-10 | Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c | Thilo Schulz | |
2013-01-10 | Have server send protocol version in challengeResponse so protocol ↵ | Thilo Schulz | |
negotiation works. (Where did this one get lost?) | |||
2013-01-10 | - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as ↵ | Thilo Schulz | |
Hunk_FreeTempMemory must be freed in LIFO order (#5079) - Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix | |||
2013-01-10 | Remove one unnecessary loop in the beginning | Thilo Schulz | |
2013-01-10 | - Make sure at least one round of download packets and packet queues gets ↵ | Thilo Schulz | |
sent each frame - Fix timeVal select timeout value for case of unlimited data rate and now downloads are active | |||
2013-01-10 | - Forgot to mention: last rev (2077) bumped default protocol version to 70 - ↵ | Thilo Schulz | |
Fix queued packet rate control | |||
2013-01-10 | - Improve snapshot rate and data rate control - Make server send packet ↵ | Thilo Schulz | |
fragments and queued packets when server is idle - Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary - Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much - Disable packet scrambling for new protocol as it is useless now - Get rid of the old packet scrambling functions predating latest point release - Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue - Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue - Fix SV_RateMsec to account for udp/udp6 packet lengths | |||
2013-01-10 | - Add dual protocol support to team arena demo selector - Fix demo selection ↵ | Thilo Schulz | |
in team arena menu on case sensitive file systems - Some changes in the way how vanilla q3 demo file lists are compiled in the menu | |||
2013-01-10 | - Implement dual protocol support (#4962) - Fix several UDP spoofing ↵ | Thilo Schulz | |
security issues | |||
2013-01-10 | Forgot to set default rate back to 100kbyte/s | Thilo Schulz | |
2013-01-10 | - Greatly improve UDP downloading speed for clients - Add download rate ↵ | Thilo Schulz | |
control cvar sv_dlRate - Don't send snapshots to downloading clients | |||
2013-01-10 | Permit downloading files larger than 65 Megabytes via UDP by working around ↵ | Thilo Schulz | |
short int wraparound. | |||
2013-01-10 | Bug 5069 - Remove unused variable console_color, by uZu | Thilo Schulz | |
2013-01-10 | Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, ↵ | Thilo Schulz | |
patch by Ensiform | |||
2013-01-10 | Bug 5067 - Remove references to unused teamtournament gametype. Toggle ↵ | Thilo Schulz | |
areaportal on mover ents where due is needed, patch by Ensiform | |||
2013-01-10 | Fix indentation | Thilo Schulz | |
2013-01-10 | Make naming a bit more foolproof for new macro | Thilo Schulz | |
2013-01-10 | Add fixes to ui menu by Ensiform and DevHC (#5062) | Thilo Schulz | |
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-10 | More color fixes for railgun | Thilo Schulz | |
Show other players' railgun color and their firetime state. Show snapshot client's color on world item models of railgun. Fix the impact mark using color2 (spiral) rather than color1 (beam). Credits go to Ensiform and Harekiet for the refire portion. | |||
2013-01-10 | All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks ↵ | Thilo Schulz | |
allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32 | |||
2013-01-10 | - Fix opStack size for vm_x86.c - Change opStack alignment to 16 for vm_x86_64.c | Thilo Schulz | |
2013-01-10 | Make g_doWarmup archived cvar | Thilo Schulz | |
2013-01-10 | Make sound fallback behaviour for music streams less verbose | Thilo Schulz | |
2013-01-10 | Add forced VM unloading to Com_Quit_f | Thilo Schulz | |
2013-01-10 | Fix ipv6 server query | Thilo Schulz | |
2013-01-10 | Get rid of redundancy | Thilo Schulz | |
2013-01-10 | Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. | Thilo Schulz | |
2013-01-10 | Correct fix to (#5051), patch by Roughael | Thilo Schulz | |
2013-01-10 | Allow recursive VM entry for VM operations as well | Thilo Schulz | |
2013-01-10 | - Automatically reset fs_game to "" if it was supplied by the user and is ↵ | Thilo Schulz | |
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-10 | Fix by Laurent Desnogues for my feeble attempt at a fix | Thilo Schulz | |
2013-01-10 | - Clear ip address listings after a NET_Restart - check for oldGameSet ↵ | Thilo Schulz | |
instead of the gamename string | |||
2013-01-10 | Fix x64 compilation on MSVC | Thilo Schulz | |
2013-01-10 | Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return ↵ | Thilo Schulz | |
NULL for some strange reason | |||
2013-01-10 | - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵ | Thilo Schulz | |
widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C. | |||
2013-01-10 | Fix unnoticed bug in game_restart | Thilo Schulz | |
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-10 | Bug 5048 - Entity constant light does not work correctly, bug found by ↵ | Thilo Schulz | |
Eraesr (Eraser?) | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-10 | Still forgot this one :( | Thilo Schulz | |
2013-01-10 | Fixes for bugs introduced in last several revisions | Thilo Schulz | |
2013-01-10 | patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵ | Thilo Schulz | |
of refactoring of the cpp macros | |||
2013-01-10 | Fix #lese in last commit | Thilo Schulz | |
2013-01-10 | Patch from Tremulous / description from Zack Middleton: (#5041) | Thilo Schulz | |
Clear game logfile handle after closing file. Game does not clear logFile handle when closing file. Might be an issue if G_LogPrintf is called after this. Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041 | |||
2013-01-10 | Add mingw64 crossbuild script, patch by Zack Middleton | Thilo Schulz | |
2013-01-10 | remove static VM_BlockCopy from vm_powerpc | Ludwig Nussel | |
2013-01-10 | Fix wrong macro. MSVC win32 build should work again now. | Thilo Schulz | |