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2013-01-12#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).Zack Middleton
2013-01-12Fixed two issues pointed out in a PVS-Studio static code analyzer article ↵Zack Middleton
(bug #5505).
2013-01-12#5462 - do not require clients to have a matching qagame.qvm (adapted from ↵Zack Middleton
OpenArena)
2013-01-12Fix (#5312) introduced by rev 2103Thilo Schulz
2013-01-12Missing a - in the CC lineZachary Slater
2013-01-12specifying gcc to see if that fixes the mac build...Zachary Slater
2013-01-12Minor hack to SDL headers for building on Linux.Ryan C. Gordon
2013-01-12updating SDL includes to 1.2.15 Listen to this if this doesn't work out ↵Zachary Slater
properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
2013-01-12updating mac SDL stuff to 1.2.15Zachary Slater
2013-01-12Moved dpi variable inside BUILD_FREETYPE ifdef.Zack Middleton
2013-01-12Fixed some issues found using clang static analyzer.Zack Middleton
2013-01-12#5439 - Potential memory leak in host name resolution. (Eugene C.)Zack Middleton
2013-01-12#5485 - Use Sys_LoadDll to search in the local directory for the fallback ↵Zack Middleton
default renderer. Patch by Harley Laue.
2013-01-12#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley ↵Zack Middleton
Laue.
2013-01-12Use FreeType include macros instead of filenames directly (per the API ↵Zack Middleton
docs), patch by Radegast.
2013-01-12Fixed up warning messages in tr_font.cZack Middleton
2013-01-12Use tabs in tr_font.cZack Middleton
2013-01-12Removed set but not used variable 'satLevels' from tr_font.c.Zack Middleton
2013-01-12Make sure font glyph shader names are null-terminated.Zack Middleton
2013-01-12Fixed possibly placing a font glyph (at the beginning of a row) past the ↵Zack Middleton
bottom of a font cache image.
2013-01-12Fixed writing pre-rendered font TGAs, needed to flip image.Zack Middleton
2013-01-12- Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed ↵Zack Middleton
compiling tr_font.c for dynamic renderer.
2013-01-12Added range checks to j_*_axis cvars.Zack Middleton
2013-01-12Support up to 16 joystick axes, select which to use with j_*_axis cvars.Zack Middleton
2013-01-12Added new joystick cvars to README.Zack Middleton
2013-01-12Allow analog joystick up axis to be remapped too.Zack Middleton
2013-01-12fix mingw64 installerLudwig Nussel
2013-01-12Patches by symlink.Zack Middleton
#5313 - EF_CONNECTION set on wrong eFlags #5314 - snc drawn in nirvana instead at lagometer
2013-01-12Unix clients can now enter commands from tty console. Patch by Rambetter ↵Zack Middleton
with some edits by me. (#4799)
2013-01-12Add the new ioquake3 master server as standard for sv_master2Thilo Schulz
2013-01-12Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename ↵Zack Middleton
lengths are limited to MAX_QPATH by engine and elsewhere in game logic.
2013-01-12Fixed UI to use MAX_QPATH for skin filename buffer length.Zack Middleton
2013-01-12bugzilla bug #5273 exploit resolved, we're now disallowing forwardmove of ↵Zachary Slater
-128 and vice versa Thanks, devhc!
2013-01-12Fix build for new modular renderer on MacOSXThilo Schulz
2013-01-12The mailing list sub e-mail address has been wrong for a depressingly long ↵Zachary Slater
amount of time.
2013-01-12Reverted r2209...Zack Middleton
2013-01-12Show warning when renderer cannot load model after checking all supported ↵Zack Middleton
formats, instead of after each format.
2013-01-12Removed unused functoin Hunk_Trash.Zack Middleton
2013-01-12Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined ↵Zack Middleton
using make).
2013-01-12Show file/line/label in Com_Error messages when run out of memory in debug ↵Zack Middleton
build.
2013-01-12Enable zone and hunk debug in debug build.Zack Middleton
2013-01-12Use GENTITYNUM_BITS for jumppad_ent bits.Zack Middleton
2013-01-12Fix net_restart when networking was temporarily disabledThilo Schulz
2013-01-12Removed duplicate setting of contents for trigger_hurt.Zack Middleton
2013-01-12Fixed that, still do not run this. I'm not sure why but the video mode ↵Zachary Slater
handling doesn't work today in Mac OS X 10.7 and recovering is difficult.
2013-01-12I made an awful variant of the old make script, it removes everything ↵Zachary Slater
universal. Just to get a quick .app build again. Don't use this for anything.
2013-01-12Disable blood on HUD when com_blood is 0.Zack Middleton
2013-01-12Add color combination green-magenta for anaglyphThilo Schulz
2013-01-12Added missing newlines to game dedicated chat messages.Zack Middleton
2013-01-12Fixed usage of various entity defines.Zack Middleton