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The server software used for the Der Bunker Tremulous servers.
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2013-01-03
Shut up compiler warnings (and possible bugfix)
Ben Millwood
2013-01-03
Found a stray bit of tjw's patch that didn't make it in, and removed extra ne...
Ben Millwood
2013-01-03
Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...
Michael Levin
2013-01-03
* Pulse Rifle has a small impact "particle system" to show impact flash
Michael Levin
2013-01-03
Another bugfix, Lucifer Cannon won't start charging again after an overcharge.
Michael Levin
2013-01-03
Fix compiling on OSX
Ben Millwood
2013-01-03
Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...
Michael Levin
2013-01-03
* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...
Michael Levin
2013-01-03
* Turrets are smarter and will fire if they can hit their target rather than ...
Michael Levin
2013-01-03
Add tutorial text support for sprint/dodge
Ben Millwood
2013-01-03
* Oops, Repeater now gives Repeater reward credits
Michael Levin
2013-01-03
Minor balance tweak:
Asa Kravets
2013-01-03
* Mass Driver will only shoot through players and buildables
Michael Levin
2013-01-03
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...
Michael Levin
2013-01-03
Minor balance tweaks:
Asa Kravets
2013-01-03
Some more work on the Mass Driver:
Michael Levin
2013-01-03
* I'm sick of entering \give 9999 every time I need to test something. Whenev...
Michael Levin
2013-01-03
Point damage modifiers were not being detected correctly because hit angles w...
Michael Levin
2013-01-03
Team say prompt now says "Say to team:".
Michael Levin
2013-01-03
prfile splash *actually* removed now
Asa Kravets
2013-01-03
ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.
Michael Levin
2013-01-03
* Acid tube animation fixed (used to include part of dying animation!)
Michael Levin
2013-01-03
advanced granger falling damage
Asa Kravets
2013-01-03
* Menus_CloseAll() now takes one argument -- force. This argument determines ...
Michael Levin
2013-01-03
* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...
Michael Levin
2013-01-03
*(bug 3280) Changed the default behaviour of !listplayers. The fields
Tony J. White
2013-01-03
* MAX()/MIN() macros need to be wrapped in parenthesis to work as
Michael Levin
2013-01-03
* Damage regions are no longer included in non-locational damage
Michael Levin
2013-01-03
Fix for
Ben Millwood
2013-01-03
The new non-localized damage calculation method (based on Norfenstein's
Michael Levin
2013-01-03
* Dodge no longer drains stamina while flying with a jetpack
Michael Levin
2013-01-03
Added 'gfx' directory graphic files to version control.
Michael Levin
2013-01-03
Added class parameter override files to version control.
Michael Levin
2013-01-03
Added shader/particle scripts to version control.
Michael Levin
2013-01-03
Added shader/particle scripts to version control.
Michael Levin
2013-01-03
Added armour files to version control.
Michael Levin
2013-01-03
* Merge ioq3-r1233
Tim Angus
2013-01-03
* Merge ioq3-r1233
Tim Angus
2007-12-01
* (bug 3451) Widen name column in scoreboard (thebenmachine)
Tim Angus
2007-11-28
* Don't test for spawn removal when building if there are no spawns
Tim Angus
2007-11-28
* Merge ioq3-r1220
Tim Angus
2007-11-28
* Pass UI module through astyle nad some other filters
Tim Angus
2007-11-27
* Remove lots of Q3/Team Arena related code from the UI module
Tim Angus
2007-11-14
* (bug 3417) Fix getting stuck while evolving in some situations
Tim Angus
2007-11-08
* Merge and move text paint functions into ui_shared.c
Tim Angus
2007-11-03
* Merge ioq3-r1204
Tim Angus
2007-11-02
* rename the remaining variables i missed in r1029
M. Kristall
2007-11-02
* s/ui_loading/ui_hideCursor/
Tim Angus
2007-11-02
* prevent kick votes from targetting the wrong person in some cases
M. Kristall
2007-10-30
* (bug 3384) Remove server side armoury refresh and replace with UI side
Tim Angus
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