Age | Commit message (Collapse) | Author |
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S_AL_HearingThroughEntity so sound work correctly when spectate following a client. (Related to bug 5741.)
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lib.
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training level, such as in demoq3.
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updated master for shown for all Internet# sources.
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follow2" client sends a follownext or followprev command.
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for tournament gametype.)
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they're following (bug #5740).
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Bots set their team later, setting it here causes some bots to change team and die later. Can cause extra skulls to be spawn at beginning of harvester (bug #5740).
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get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function
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Previously, error messages were generated when querying local servers while IPv4 was disabled. Patch from /dev/humancontroller.
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infinite loop in the new code
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re-trigger jumppads if they fell onto it. - A small "memset" bug concerning player animations. - Reward sounds were never cleared and thus they are played on a map restart. - Safer and more secure handling of disconnected clients and clients with malformed or illegal info strings. - first_gauntlet_hit.wav was not played (ops/ps) bug - capturelimit not hit (from OAX)
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by Serge Belyshev
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Serge Belyshev
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q3urt.undead@gmail.com
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X powerpc (see r2031 and r2034).
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SOCKET_ERROR in NET_Sleep.
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From /dev/humancontroller.
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From /dev/humancontroller.
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va_*() macros instead of (fast) call hacks
From /dev/humancontroller.
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From /dev/humancontroller.
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From /dev/humancontroller.
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has nothing to do with printf()-like formatting
From /dev/humancontroller.
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