Age | Commit message (Expand) | Author |
2015-03-17 | q3lcc option -lcppdir and -lrccdir | Pan7 |
2015-03-17 | Fix case where interval overflows (thanks jackeri) | Tim Angus |
2015-03-17 | Include stdint.h instead of inttypes.h in libmumblelink.c | Zack Middleton |
2015-03-17 | Unfix warning | Tim Angus |
2015-03-17 | Fix warning | Tim Angus |
2015-03-17 | Fix cg.intermissionStarted only being enabled at first intermission | Zack Middleton |
2015-03-17 | Windows header files for q3lcc | Pan7 |
2015-03-17 | Renaming outp to outbufp because outp() is an existing function | Pan7 |
2015-03-17 | When player stops following a player, keep view angles | Zack Middleton |
2015-03-17 | Don't use dead view angles after stop following a dead player | Zack Middleton |
2015-03-17 | Fix reading 4 byte UTF-8 text input | Zack Middleton |
2015-03-17 | Add weapon barrel to gauntlet/mg/bfg items in baseq3 too | Zack Middleton |
2015-03-17 | Fix weapon barrel angle on Gauntlet and BFG items in Team Arena | Zack Middleton |
2015-03-17 | Fix compile error with ml64 assembler | Michael Rieder |
2015-03-17 | Fix bot's teamleader name field being too short | Zack Middleton |
2015-03-17 | Fix negative glyph index in Team Arena text functions | Zack Middleton |
2015-03-17 | Fix saving/loading glyph 255 in RegisterFont | Zack Middleton |
2015-03-17 | OpenGL2: Fix face culling. | SmileTheory |
2015-03-17 | OpenGL2: Ensure tess VAO is bound before using it. | SmileTheory |
2015-03-17 | Fix stencil shadows not drawing if has 500 or more vertexes | Zack Middleton |
2015-03-17 | Don't set fog image border color | Zack Middleton |
2015-03-17 | Remove unfinished OpenGL display list code | Zack Middleton |
2015-03-17 | Correct a few OpenGL variable types | Zack Middleton |
2015-03-17 | OpenGL2: Bit more parallax optimization. | SmileTheory |
2015-03-17 | OpenGL2: Add support for parallax occlusion mapping. | SmileTheory |
2015-03-17 | OpenGL2: remove lightmap support from generic glsl shader. This path was bare... | SmileTheory |
2015-03-17 | Clear window buffer when it's created | Zack Middleton |
2015-03-17 | Remove accidentally added increment. | SmileTheory |
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory |
2015-03-17 | Always use GL_Cull to change cull state | Zack Middleton |
2015-03-17 | Fix pid file ignoring user set fs_homepath | Zack Middleton |
2015-03-17 | Add missing EV_USE_ITEM15 cases | Zack Middleton |
2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
2015-03-17 | OpenGL2: Speed up tonemap shader. | SmileTheory |
2015-03-17 | OpenGL2: Fix corrupt models. | SmileTheory |
2015-03-17 | OpenGL2: Bit of multidraw optimization. | SmileTheory |
2015-03-17 | Fix a bug in previous commit. | SmileTheory |
2015-03-17 | OpenGL2: Fix missing surfaces with r_mergeMultidraws 2. | SmileTheory |
2015-03-17 | OpenGL2: Interleave vertex data for static MD3s. | SmileTheory |
2015-03-17 | OpenGL2: Fix invalid texture parameter. | SmileTheory |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory |
2015-03-17 | OpenGL2: Better BSP surface merging. | SmileTheory |
2015-03-17 | OpenGL2: Don't segfault if r_ext_multitexture is disabled | Zack Middleton |
2015-03-17 | Add function for clearing global shader instead of duplicating the code | Zack Middleton |
2015-03-17 | Add facility to describe cvars | Tim Angus |
2015-03-17 | Use correct type for thinktime | Tim Angus |
2015-03-17 | Don't add duplicate resolutions to r_availableModes | Zack Middleton |
2015-03-17 | Fix Windows key bind name on non-Mac using SDL2 | Zack Middleton |