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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2013-01-12
In CheckTeamLeader, make sure to only set one client as team leader. Reported...
Zack Middleton
2013-01-12
gcc 4.0 specification on mac build script
Zachary Slater
2013-01-12
Don't use local SDL headers on Linux (need system sdl-config and SDL library ...
Zack Middleton
2013-01-12
#5503 - SIGSEGV with r_vertexlight 1 in missionpack (patch by Serge Belyshev).
Zack Middleton
2013-01-12
Fixed two issues pointed out in a PVS-Studio static code analyzer article (bu...
Zack Middleton
2013-01-12
#5462 - do not require clients to have a matching qagame.qvm (adapted from Op...
Zack Middleton
2013-01-12
Fix (#5312) introduced by rev 2103
Thilo Schulz
2013-01-12
Missing a - in the CC line
Zachary Slater
2013-01-12
specifying gcc to see if that fixes the mac build...
Zachary Slater
2013-01-12
Minor hack to SDL headers for building on Linux.
Ryan C. Gordon
2013-01-12
updating SDL includes to 1.2.15 Listen to this if this doesn't work out prope...
Zachary Slater
2013-01-12
updating mac SDL stuff to 1.2.15
Zachary Slater
2013-01-12
Moved dpi variable inside BUILD_FREETYPE ifdef.
Zack Middleton
2013-01-12
Fixed some issues found using clang static analyzer.
Zack Middleton
2013-01-12
#5439 - Potential memory leak in host name resolution. (Eugene C.)
Zack Middleton
2013-01-12
#5485 - Use Sys_LoadDll to search in the local directory for the fallback def...
Zack Middleton
2013-01-12
#5484 - Remove unneeded tr_local.h include from sdl_input.c. Patch by Harley ...
Zack Middleton
2013-01-12
Use FreeType include macros instead of filenames directly (per the API docs),...
Zack Middleton
2013-01-12
Fixed up warning messages in tr_font.c
Zack Middleton
2013-01-12
Use tabs in tr_font.c
Zack Middleton
2013-01-12
Removed set but not used variable 'satLevels' from tr_font.c.
Zack Middleton
2013-01-12
Make sure font glyph shader names are null-terminated.
Zack Middleton
2013-01-12
Fixed possibly placing a font glyph (at the beginning of a row) past the bott...
Zack Middleton
2013-01-12
Fixed writing pre-rendered font TGAs, needed to flip image.
Zack Middleton
2013-01-12
- Added support for enabling FreeType Support (make USE_FREETYPE=1). - Fixed ...
Zack Middleton
2013-01-12
Added range checks to j_*_axis cvars.
Zack Middleton
2013-01-12
Support up to 16 joystick axes, select which to use with j_*_axis cvars.
Zack Middleton
2013-01-12
Added new joystick cvars to README.
Zack Middleton
2013-01-12
Allow analog joystick up axis to be remapped too.
Zack Middleton
2013-01-12
fix mingw64 installer
Ludwig Nussel
2013-01-12
Patches by symlink.
Zack Middleton
2013-01-12
Unix clients can now enter commands from tty console. Patch by Rambetter with...
Zack Middleton
2013-01-12
Add the new ioquake3 master server as standard for sv_master2
Thilo Schulz
2013-01-12
Changed three filename buffers to be MAX_QPATH (not MAX_QPATH*2), filename le...
Zack Middleton
2013-01-12
Fixed UI to use MAX_QPATH for skin filename buffer length.
Zack Middleton
2013-01-12
bugzilla bug #5273 exploit resolved, we're now disallowing forwardmove of -12...
Zachary Slater
2013-01-12
Fix build for new modular renderer on MacOSX
Thilo Schulz
2013-01-12
The mailing list sub e-mail address has been wrong for a depressingly long am...
Zachary Slater
2013-01-12
Reverted r2209...
Zack Middleton
2013-01-12
Show warning when renderer cannot load model after checking all supported for...
Zack Middleton
2013-01-12
Removed unused functoin Hunk_Trash.
Zack Middleton
2013-01-12
Removed an unused variable (which wasn't compiled in as _DEBUG isn't defined ...
Zack Middleton
2013-01-12
Show file/line/label in Com_Error messages when run out of memory in debug bu...
Zack Middleton
2013-01-12
Enable zone and hunk debug in debug build.
Zack Middleton
2013-01-12
Use GENTITYNUM_BITS for jumppad_ent bits.
Zack Middleton
2013-01-12
Fix net_restart when networking was temporarily disabled
Thilo Schulz
2013-01-12
Removed duplicate setting of contents for trigger_hurt.
Zack Middleton
2013-01-12
Fixed that, still do not run this. I'm not sure why but the video mode handli...
Zachary Slater
2013-01-12
I made an awful variant of the old make script, it removes everything univers...
Zachary Slater
2013-01-12
Disable blood on HUD when com_blood is 0.
Zack Middleton
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