summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-08-28Don't crash when fail to create SDL windowZack Middleton
2014-08-28Update SDL2 to 2.0.2MAN-AT-ARMS
2014-08-28Readd backspace char event for UI VM text fieldsZack Middleton
UI VMs expect a backspace char event, but sdl2 branch only was only sending a key event. Revert cl_keys.c to master branch (it would cause backspace to happen twice in console).
2014-08-28Check #ifdef MACOS_X not #if MACOS_XZack Middleton
2014-08-28Use bundle icon on Mac OS X instead of internal 32x32 window iconZack Middleton
2014-08-28Ignore -psn* arguments on Mac OS XZack Middleton
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock, or a terminal using open command and not specifying arguments. It caused the opening videos to be skipped. This change mimics SDL 1.2.
2014-08-28Fix warning that SDL_GetKeyboardState return value is used non-constZack Middleton
2014-08-28Fix SDL2 losing event subsystemZack Middleton
Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2. SDL keeps track of number of init and shutdown calls for each subsystem. Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown. Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work. If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events. IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
2014-08-28Send key up events for the mouse wheelcmf028
Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
2014-08-28Set com_minimized to 0 when the window is restoredcmf028
2014-08-28Don't set the window title twicecmf028
2014-08-28Various fixes from FumaTim Angus
2014-08-28Fix initial window position being top leftTim Angus
2014-08-28Update SDL2 headers... oopsTim Angus
2014-08-28More updates to SDL2 libs from MAN-AT-ARMSTim Angus
2014-08-28Update prebuilt SDL2 libs for WindowsTim Angus
2014-08-28SDL2 libs for OSX, thanks to MAN-AT-ARMSTim Angus
2014-08-28Find Speex via user override, pkg-config or default search pathSimon McVittie
2014-08-28Look for system Vorbis, Opus and Ogg via pkg-configSimon McVittie
As usual, the order of precedence is: user override, pkg-config, or assume they're in standard locations. In particular, Opus isn't in the default search path on Debian.
2014-08-28Find system zlib via user override, pkg-config or in standard locationsSimon McVittie
2014-08-28Allow system libjpeg to be in a non-standard locationSimon McVittie
It doesn't have pkg-config metadata (at least on Debian), so if the user doesn't override it, assume normal system paths.
2014-08-28Allow OpenAL to be in a non-standard location on all platformsSimon McVittie
Similar to libcurl, we didn't use OPENAL_LIBS and assumed it was always "-lopenal".
2014-08-28Allow libcurl to be in a non-standard location on all platformsSimon McVittie
We didn't add CURL_CFLAGS to CLIENT_CFLAGS on all platforms, and didn't use CURL_LIBS at all, so if "pkg-config --libs" returned "-L... -lcurl" or even "/.../libcurl.a", it wouldn't work.
2014-08-28Centralize checks for Freetype, with a user overrideSimon McVittie
This lets us find a library in a non-standard library directory (via -L in the pkg-config metadata), and allows overrides similar to the Autoconf convention, e.g. make FREETYPE_CFLAGS=-I/opt/freetype/include \ FREETYPE_LIBS="-L/opt/freetype/lib -lfreetype" If pkg-config didn't work, assume that Freetype is in the default location.
2014-08-28Add USE_INTERNAL_LIBS, a default for USE_INTERNAL_*Simon McVittie
Linux distributions that want to link dependencies externally will generally want to link (almost) every dependency externally; similarly, minimal-dependency builds that want to use the embedded copies of dependencies will generally want to do so for (almost) every dependency. Make it easier to choose one of those by setting USE_INTERNAL_LIBS=0 or USE_INTERNAL_LIBS=1, respectively. The default can still be overridden per-dependency; for instance, "make USE_INTERNAL_LIBS=0 USE_INTERNAL_OPUS=1" will use the system version of everything except Opus.
2014-08-28The in_mouse stuff makes no sense in SDL2Tim Angus
2014-08-28Update bundled SDL headers/libsTim Angus
2014-08-28Improve console key situationTim Angus
2014-08-28Fix wacky patch for r_ignorehwgammaTim Angus
2014-08-28Convert SDL text input to UTF-32Tim Angus
2014-08-28Allow hardware gamma, in theoryTim Angus
2014-08-28Make the mousewheel workTim Angus
2014-08-28Use SDL 2 instead of SDL 1.2Tim Angus
2014-06-17Remove ioq3 README.mdTim Angus
2014-06-17Various adjustments so it compilesTim Angus
2014-06-17Merged ioq3 95b241b8ba3d7eacf5e8a9dfbab45aab907b4b6cTim Angus
2014-06-17OpenGL2 don't try to dlight surfaces that had all dlights culledZack Middleton
In the renderers, dlightbits are never cleared from world surfaces. The dlight image does not repeat, so if it draws on extra surfaces it's not visible. However if using a repeating image (tr.defaultImage instead of tr.dlightImage); * In OpenGL1 image is only drawn on surfaces close to dlight origin. * In OpenGL2 image is draw on surfaces clearly outside the dlight radius, including past non-dlighted surfaces. It seems there was a similar issue with pshadowBits. So update surface dlightBits even if 0, like already done for pshadowBits. This causes only surfaces close to origin to be affected. (Though it is a little farther than in OpenGL1.) I have no idea why this isn't a problem in OpenGL1.
2014-06-17OpenGL2: Really obvious optimization to previous commit.SmileTheory
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17Fix potential OOB in Windows Dedicated TTY CON_ShowZack Middleton
Found by Coverity.
2014-06-17Fix OOB access in CM_EdgePlaneNum without erroring in CM_GridPlaneZack Middleton
I changed warning to error in 9d74227559d46b85d0c43d395cd280d3de7ae8f4, which broke JA's mp/ctf4 map and probably others.
2014-06-17Fix potential buffer overflow caused by long tcMod argsZack Middleton
Found by Coverity.
2014-06-17Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps tooZack Middleton
Zero length lightmap lump will have NULL tr.lightmaps. OpenGL1 already has this check, because r_vertexLight 1 would crash Team Arena. OpenGL2 does not disable loading lightmaps when r_vertexLight is 1 though, so it does not have that issue.
2014-06-17Don't use memset with non-zero value to fill intsZack Middleton
Coverity reported using value -2 as a bad memset. Really doesn't make sense when filling ints and not bytes too.
2014-06-17Fix potential out of bounds access caused by CM_GridPlaneZack Middleton
Coverity doesn't care if there is a warning, out of bounds access is bad.
2014-06-17Make R_LerpTag return qfalse if MDR tag does not existZack Middleton
Elite Force SDK has trap_R_LerpTag return void, so this shouldn't cause issues for iostvef. Allows new games to check if a tag exists in a MDR model.
2014-06-17Rebuilt MSVC SDL 1.2.15 Revision 8040 import libsMAN-AT-ARMS
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Add MSVC SDL 1.2.15 Revision 8040 import libsMAN-AT-ARMS
2014-06-17Add misc/msvc12/ to support Microsoft Visual Studio 2012 Express Editionkungfooman