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AgeCommit message (Expand)Author
2013-01-12Fixed showing number of qvm jump table targets (r2180 caused it to show 0 on ...Zack Middleton
2013-01-12* More Makefile configuration (ZTurtleMan)Tim Angus
2013-01-12* I zigged when I should have zaggedTim Angus
2013-01-12* (bug #5283) Changes to the Makefile to make building standalone games easie...Tim Angus
2013-01-10* Fix various warnings with GCC and clangTim Angus
2013-01-10* clang supportTim Angus
2013-01-10<Ensiform> Thilo: http://pastebin.com/2UUmSCQK fixes point contents on the se...Thilo Schulz
2013-01-10Force unload of running VMs when quitting through signal handlerThilo Schulz
2013-01-10BitBlt Patch #0000 (#5176)Thilo Schulz
2013-01-10Fix a few string literalsThilo Schulz
2013-01-10Allow interpreted VM on pure serversThilo Schulz
2013-01-10Allow VM_Restart to load unpure qagame.qvm so that local server won't crash a...Thilo Schulz
2013-01-10Add some checks when reloading QVMs via VM_Restart()Thilo Schulz
2013-01-10Throw error when making calls to empty VMThilo Schulz
2013-01-10Set default rounding mode to FE_NEAREST again. Thanks to Matthias Bentrup for...Thilo Schulz
2013-01-10Fix q3vm execution on x86/x86_64 MacOSXThilo Schulz
2013-01-10Bug 5238 - cURL wrong use of curl_easy_setopt property, by Adrian FuhrmannThilo Schulz
2013-01-10Center ioq3 credits vertically.Zack Middleton
2013-01-10Added option for selecting sound system (SDL or OpenAL) and option for settin...Zack Middleton
2013-01-10Bug 5178 - Sound quality menu option has no effectThilo Schulz
2013-01-10Bug 5199 - IQM joint matrices wrong, patch by James CaneteThilo Schulz
2013-01-10Fix latest commit for x86 msvcThilo Schulz
2013-01-10Implement Mathias Benthrup's suggestion for x86 ASM snapvector implementation...Thilo Schulz
2013-01-10Fix missing return instruction for fpu ftol on msvc. Thanks to Ensiform for r...Thilo Schulz
2013-01-10Only include libmumblelink.h if USE_MUMBLE is defined, reported by Ensiform.Zack Middleton
2013-01-10Use correct variable for getting buffer length, reported by Ensiform.Zack Middleton
2013-01-10Use platform's path separator in FS_Path_f (for consistent output on Windows)...Zack Middleton
2013-01-10Fixed win32 dedicated server console output. It use to write input line and t...Zack Middleton
2013-01-10Support vm syscalls with up to 15 args using 64 bit compiled vm (like interpr...Zack Middleton
2013-01-10Use EXEC_NOW instead of hardcoded 0 in cl_ui.cZack Middleton
2013-01-10Use BIGCHAR_WIDTH instead of hardcoded 16 in cl_scrn.cZack Middleton
2013-01-10Removed unused kbutton_t declarations in client.hZack Middleton
2013-01-10Fixed some function name comments in cl_cin.cZack Middleton
2013-01-10Removed unused IN_ButtonDown and IN_ButtonUp functions.Zack Middleton
2013-01-10Changed the joystick axis to key remap to start at K_JOY17 (fits better with ...Zack Middleton
2013-01-10Require gamename if not supporting legacy protocol.Zack Middleton
2013-01-10put the g where the g belongsLudwig Nussel
2013-01-10- Only need cl_cURLLib cvar if USE_CURL_DLOPEN is defined. - Try to load libc...Zack Middleton
2013-01-10Added myself to the maintainer list in the README.Zack Middleton
2013-01-10Somewhat fixed NSIS installer for win64, probably still installs with x86 pro...Zack Middleton
2013-01-10Don't include libcurl-4.dll or zlib1.dll in NSIS installer, they don't seem t...Zack Middleton
2013-01-10Fix auto game-restart when disconnecting from a server that explicitly set fs...Thilo Schulz
2013-01-10Removed "Color Depth" from q3_ui system settings, it didn't control anything.Zack Middleton
2013-01-10Fix warning on MacOSXThilo Schulz
2013-01-10- More MacOSX changes to Makefile - Ship libSDL-1.2.0.dylib with x86_64 platf...Thilo Schulz
2013-01-10- Add x86_64 platform for MacOSX - Fix compilation on MacOSX gccThilo Schulz
2013-01-10Add hack to allow server the setting of game cvar values that are important f...Thilo Schulz
2013-01-10Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), patch...Zack Middleton
2013-01-10Don't create clientsmp directory (which is no longer used), pointed out by De...Zack Middleton
2013-01-10Don't grab mouse till UI loads.Zack Middleton