Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-08 | * Changed missing description of func_door_model in entities.def | Tim Angus | |
2003-09-08 | * func_door_model -- a model based door | Tim Angus | |
* Removed a bunch of entities not applicable to Tremulous * Wrote an entities.def file for Tremulous (ugh gak horrible syntax) * Updated depend file * Various other small tweaks here and there | |||
2003-09-04 | * Bug fixes to rotating doors | Tim Angus | |
2003-09-04 | * Rotating doors thanks to: | Tim Angus | |
http://www.planetquake.com/code3arena/tutorials/tutorial29.shtml | |||
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus | |
* All upgrades are deactivated upon death now * Bodies no longer dtf but have their model origins matched with the player | |||
2003-09-03 | * Really fixed the creep bug | Tim Angus | |
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon | |||
2003-09-03 | * Fixed missing creep scaledown | Tim Angus | |
* Removed unnecessary enitity relinks in g_buildable.c | |||
2003-09-03 | * Ditched the Bank and Floatmine | Tim Angus | |
2003-09-03 | * Removed bank and float UI stuff | Tim Angus | |
2003-09-03 | * Disallow building on anything other than ENTITYNUM_WORLD | Tim Angus | |
2003-09-03 | * Added UpdateViewAngles back in to PM_NOCLIP | Tim Angus | |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus | |
prevented via shader | |||
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus | |
2003-09-01 | * Menus are now automatically closed upon death | Tim Angus | |
2003-09-01 | * Exorcised gitem_t | Tim Angus | |
2003-09-01 | * Realistic falling damage | Tim Angus | |
* Added fallDamage to class database * Added DAMAGE_NO_LOCDAMAGE dflag to avoid calculating locational damage | |||
2003-09-01 | * Added stopSpeed to class database | Tim Angus | |
2003-08-31 | * Misspelling of function prototype for BG_FindAccelerationForClass cause much | Tim Angus | |
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff | |||
2003-08-31 | * Changed the variable names pteam, pclass and pitem to be more descriptive | Tim Angus | |
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo | |||
2003-08-31 | * Fixed hovel problems | Tim Angus | |
2003-08-30 | * Poison kills are now properly credited | Tim Angus | |
* Buildable weapons now have their effects properly applied | |||
2003-08-30 | * Rewrote TeslaGen AI | Tim Angus | |
* Refactored and improved MG Turret AI * DCC now increases speed of MG turrets and coordinates attacks | |||
2003-08-30 | * Oops, removed debug messages | Tim Angus | |
2003-08-30 | * Integrated the overmind sounds | Tim Angus | |
* Sounds for repairing stuff * Fixed a buildable animation bug * Added G_BroadcastEvent | |||
2003-08-29 | * Buildables now use ANIM_TOGGLEBIT properly | Tim Angus | |
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug | |||
2003-08-29 | * Dumped setting buildable animations using events (pretty fucking dumb in | Tim Angus | |
hindsight) and replaced with an entityState_t based approach | |||
2003-08-29 | * Changed MOD_s for a couple of buildables to more sensible values | Tim Angus | |
* Added logging MOD_s * Exchanged ping and PB columns in server join menu * Removed debug spraff from server browser | |||
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus | |
* Made the jetpack client effect a little less spurious | |||
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus | |
* Chucked all that god awful knock over code * Replaced sticky field in class with acceleration and friction * A few other random tidy ups | |||
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus | |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus | |
* Fixed buildable outline bug * Scoreboard now longer shown on death * Buildable kills no longer subtract 1 from score | |||
2003-08-20 | * Finally got off my ass and added some MOD_s ... finish tomorrow | Tim Angus | |
2003-08-19 | * Reintroduced alien sense after it mysteriously disappeared.. hmm | Tim Angus | |
2003-08-19 | * Fixed spawn kick for aliens | Tim Angus | |
* Creep grows in accordance to buildTime * Construction animation doesn't start until the end of buildTime | |||
2003-08-19 | * Buildables now take time to "warp in" | Tim Angus | |
* A few cleanups here and there * Bye bye cg_creep.c | |||
2003-08-16 | * Alien build weapons now purchasable so that CG_SetUIVars passes them to UI | Tim Angus | |
2003-08-15 | * Prelim introduction of the blaster | Tim Angus | |
2003-08-13 | * Sound is now played upon recharging weapons from the reactor/repeater | Tim Angus | |
2003-08-13 | * Rewards given for spawn, reactor and overmind kills | Tim Angus | |
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2003-08-05 | * Balance tweaks | Tim Angus | |
* Changed Predictable events to regular events in g_cmds.c | |||
2003-08-05 | * Added sanity checks to spawn code to (hopefully) prevent that "really ↵ | Tim Angus | |
bizarre bug" | |||
2003-08-03 | * Disable shootable doors | Tim Angus | |
2003-08-03 | * Weapons dropped when reloading | Tim Angus | |
2003-08-02 | * Fixed bug where the inventory would turn red on low ammo | Tim Angus | |
2003-08-02 | * Spelling fixes | Tim Angus | |
* Jex's changes to the human hud (inventory + usable icon) | |||
2003-08-02 | * Fixed bug with blank upgrade menu when no upgrade possible | Tim Angus | |
* Fixed bug where credits weren't blanked between team changes * Flamer ejection point now a tag * Jetpack ejection point now a tag + jetpack flash | |||
2003-08-02 | * Merged chest and limb armour into "light armour" | Tim Angus | |
* Upgrade icons now use sensible names * More cannon misspelling fixes | |||
2003-08-01 | * Jetpack media code | Tim Angus | |
* Various other media issues * Light flare tweaks * I can spell, no really I can... (canon->cannon) * Other stuff I forgot |