Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-10 | Add forced VM unloading to Com_Quit_f | Thilo Schulz | |
2013-01-10 | Fix ipv6 server query | Thilo Schulz | |
2013-01-10 | Get rid of redundancy | Thilo Schulz | |
2013-01-10 | Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. | Thilo Schulz | |
2013-01-10 | Correct fix to (#5051), patch by Roughael | Thilo Schulz | |
2013-01-10 | Allow recursive VM entry for VM operations as well | Thilo Schulz | |
2013-01-10 | - Automatically reset fs_game to "" if it was supplied by the user and is ↵ | Thilo Schulz | |
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-10 | Fix by Laurent Desnogues for my feeble attempt at a fix | Thilo Schulz | |
2013-01-10 | - Clear ip address listings after a NET_Restart - check for oldGameSet ↵ | Thilo Schulz | |
instead of the gamename string | |||
2013-01-10 | Fix x64 compilation on MSVC | Thilo Schulz | |
2013-01-10 | Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return ↵ | Thilo Schulz | |
NULL for some strange reason | |||
2013-01-10 | - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵ | Thilo Schulz | |
widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C. | |||
2013-01-10 | Fix unnoticed bug in game_restart | Thilo Schulz | |
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-10 | Bug 5048 - Entity constant light does not work correctly, bug found by ↵ | Thilo Schulz | |
Eraesr (Eraser?) | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-10 | Still forgot this one :( | Thilo Schulz | |
2013-01-10 | Fixes for bugs introduced in last several revisions | Thilo Schulz | |
2013-01-10 | patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵ | Thilo Schulz | |
of refactoring of the cpp macros | |||
2013-01-10 | Fix #lese in last commit | Thilo Schulz | |
2013-01-10 | Patch from Tremulous / description from Zack Middleton: (#5041) | Thilo Schulz | |
Clear game logfile handle after closing file. Game does not clear logFile handle when closing file. Might be an issue if G_LogPrintf is called after this. Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041 | |||
2013-01-10 | Add mingw64 crossbuild script, patch by Zack Middleton | Thilo Schulz | |
2013-01-10 | remove static VM_BlockCopy from vm_powerpc | Ludwig Nussel | |
2013-01-10 | Fix wrong macro. MSVC win32 build should work again now. | Thilo Schulz | |
2013-01-10 | Use Q_ftol for vm_interpreted | Thilo Schulz | |
2013-01-10 | Various fixes to vm_interpreted.c: - Add opStack protection - Fix dataMask ↵ | Thilo Schulz | |
check for OP_BLOCK_COPY - Add instruction number check for conditional jumps - Make errors in VM_PrepareInterpreter nonfatal | |||
2013-01-10 | - Don't try to load QVM/DLL files on pure servers - Fallback after failed ↵ | Thilo Schulz | |
DLL load will be VMI_COMPILED, not INTERPRETED | |||
2013-01-10 | - Small change to search path order - local files not in .pk3s take ↵ | Thilo Schulz | |
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0 | |||
2013-01-09 | Need space of len+1 for snprintf to work | Thilo Schulz | |
2013-01-09 | - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by ↵ | Thilo Schulz | |
Chris Schwarz - Remove Q_snprintf as Com_sprintf exists already | |||
2013-01-09 | Fix #if macros for idx64 and id386 | Thilo Schulz | |
2013-01-09 | Project files for Microsoft Visual Studio 10. Has x86 and x64 build ↵ | Thilo Schulz | |
configurations (#2681) | |||
2013-01-09 | - mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in ↵ | Thilo Schulz | |
the same directory - Add library files for MinGW64 | |||
2013-01-09 | - Still forgot qasm-inline.h - Leave GCC more freedom in choice of registers | Thilo Schulz | |
2013-01-09 | Forgot the inline assembler parts, here they come! Using inline asm to get ↵ | Thilo Schulz | |
rid of all the boilerplate stuff | |||
2013-01-09 | - Fix macro that uses constant float suffix as argument - retval variables ↵ | Thilo Schulz | |
in ftola.c must have type long, not int | |||
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | Add static SDL libraries for compilation with MSVC | Thilo Schulz | |
2013-01-09 | Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton | Thilo Schulz | |
2013-01-09 | Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵ | Thilo Schulz | |
widescreen, patch by Zack Middleton | |||
2013-01-09 | Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton | Thilo Schulz | |
2013-01-09 | Bug 5035 - Automatically selecting player model in q3_ui does not work if ↵ | Thilo Schulz | |
skin is not specified, patch by Zack Middleton | |||
2013-01-09 | Fixes to IQM support, by Zack Middleton - Bug 5029 - IQM skin support for ↵ | Thilo Schulz | |
upper case surface names - Bug 5030 - IQM version 2 support - Bug 5031 - Animated IQMs cause segfault - Bug 5032 - IQM does not setup tag axis/origin correctly - Bug 5033 - IQM bounds swap and segfault issues | |||
2013-01-09 | - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and ↵ | Thilo Schulz | |
cyrri - add tr_model_iqm.c to MSVC project, by cyrri | |||
2013-01-09 | * Remove misleading comment | Tim Angus | |
2013-01-09 | Fix return values for several syscall functions, patch by Zack Middleton (#5018) | Thilo Schulz | |
2013-01-09 | (#5016) - Calls to trap_CM_PointContents don't update their origins based on ↵ | Thilo Schulz | |
moving entities (water). Patch by Ensiform | |||
2013-01-09 | Makefile fix for mips architecture (#4995): Fixes the \n in the $ARCH ↵ | Thilo Schulz | |
variable for IRIX/mips Patch by Patrick Baggett | |||
2013-01-09 | OpenBSD compile fixes, patch provided by Jonathan Gray (#4994) | Thilo Schulz | |