Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-10-07 | * Added light flare fading where central light source is occluded | Tim Angus | |
2002-10-03 | * Fixed step time bug | Tim Angus | |
2002-09-25 | * Loading menu altered for progress bar border thickness | Tim Angus | |
* tremulous_human_hud.menu is CVS is currently cruft - waiting for Jex * Crosshair selection removed from options menu | |||
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus | |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵ | Tim Angus | |
performance improvement | |||
2002-09-23 | * Fixed build timer bug | Tim Angus | |
* Crosshair per weapon * Added dlight to flame balls - bit of a performance hit * Tweaked flamer repeat rate * Fixed human buildable explosion sound (FIXME: sync with anims?) | |||
2002-09-23 | * Various changes for Jex's new hud | Tim Angus | |
2002-09-19 | * Health and stamina reflected by meters | Tim Angus | |
2002-09-19 | * Renamed MCU to armoury in keeping with the source | Tim Angus | |
2002-09-19 | * Cleaned up redundant events | Tim Angus | |
* Fixed "buildable blocking door" bug * Renamed MCU to Armoury * A few whitespace fixes | |||
2002-09-18 | * Buildable spark gravity now down :) | Tim Angus | |
* Reduced height of buildable health meter at Jex's request | |||
2002-09-18 | * Added damage particle effects for the buildables | Tim Angus | |
* Snarfed some info about trap_FS_Seek from TTimo and updated .asm files * Rewrote wav writer in mp3 decoder to use file seeking - massive improvement * Changed a few bounding box sizes * Fiddled with tremulous.h | |||
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus | |
* Constants propogated throughout the source * Various random fixes and tweaks | |||
2002-09-10 | * Cleanup of cg_local.h and side-effects | Tim Angus | |
2002-09-09 | * Code support changes | Tim Angus | |
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-09-02 | * Added console to human hud | Tim Angus | |
* Added default hud (for spectating and missing hud) | |||
2002-09-02 | * Bug fixes to TA console | Tim Angus | |
* Implemented most of WP_GROUD_POUND | |||
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-28 | * Poison cloud WP_GRAB_CLAW_UPG server and client side | Tim Angus | |
* Bug fixes to new wall walking code * Removed synced weapons * A few random bug fixes * Refactored and improved CG_LaunchSprite a little | |||
2002-08-24 | * Added regeneration aura for highest alien class | Tim Angus | |
* Added skeleton weapon WP_GRAB_CLAW_UPG * Mucked around with some speeds | |||
2002-08-22 | * Some more improvements to light flares | Tim Angus | |
2002-08-22 | * Renamed misc_lens_flare to misc_light_flare and improved it | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-21 | * Model scale implemented for classes | Tim Angus | |
* Vastly improved rendering of player models on walls * Minor alterations to third person camera * Removed some redundant EF_ flags * Removed red alien dlight | |||
2002-08-19 | * Slowblob implemented (WP_POUNCE_UPG) | Tim Angus | |
* Generalised starting weapon mechanism * Alien booster restores ammo and a 30 second delay | |||
2002-08-19 | * Brought hand-to-hand grabbing back for WP_GRAB_CLAW | Tim Angus | |
2002-08-16 | * Emergency commit - fileserver dying :/ | Tim Angus | |
2002-08-15 | * Bugfix to non-implemented infopane error | Tim Angus | |
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus | |
2002-08-13 | * Added new ownerdrawn stuff to human hud | Tim Angus | |
2002-08-13 | * Added ownerdrawn FPS, timer, snapshots and lagometer | Tim Angus | |
* Fixed bugs in selection after buying/selling upgrades | |||
2002-08-09 | * Long overdue update to depend file | Tim Angus | |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
* Minor changes to button sizes in trem menus | |||
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
2002-08-09 | * Removal of Q3A armor[sic] system - freed up a STAT_ in the process | Tim Angus | |
2002-08-09 | * Human repair ability | Tim Angus | |
* Alien buildable regeneration * Alien class regeneration | |||
2002-08-08 | * Display of buildable health and power status | Tim Angus | |
2002-08-07 | * "deconstruct" command to destroy buildables without damage | Tim Angus | |
2002-08-07 | * Infopane text now drawn by "Item" autowrap code | Tim Angus | |
2002-08-07 | * Changes to text drawing method in infopanes | Tim Angus | |
2002-08-06 | * Bank menus | Tim Angus | |
* Changed font sizes for most trem menus * Changed MCU buy/sell menu to be more compact * Tremulousised the error dialogs | |||
2002-08-06 | * More elaborate error messages | Tim Angus | |
2002-08-06 | * Changed dialog drawing method | Tim Angus | |
2002-08-06 | * Bank menu code support | Tim Angus | |
2002-08-05 | * Monochrome colour scheme for trem menus | Tim Angus | |
* Corrections to ingame_leave.menu wrt TA graphics * Ingame menu hanging with trem menu bug fixed | |||
2002-08-04 | * Tidied up connect.menu | Tim Angus | |
* Tremulousised error.menu * Removed addfilter.menu |