Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-15 | * Merge of ioq3-r1183 | Tim Angus | |
+ Windows dedicated console + MSVC project + Makefile tweaks | |||
2007-09-13 | * Merge of ioq3-r1178 | Tim Angus | |
2007-09-06 | * Seems some shells *cough*dash*cough* have a broken built-in "echo" | Tim Angus | |
2007-09-06 | * ... | Tim Angus | |
2007-09-06 | * Merge of ioq3-r1169 | Tim Angus | |
2007-09-06 | * De-quake | Tim Angus | |
2007-09-05 | * Merge of ioq3-r1163 | Tim Angus | |
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar | |||
2007-08-30 | * (bug 2989) committed the wrong patch for this bug originally (thanks Jacques) | Tony J. White | |
2007-08-24 | * Remove some fs_restrict code | Tim Angus | |
* Say "Waiting for response" instead of "...-1 servers" * (bug 3054) After running a listen server, sv_killserver is not set | |||
2007-08-24 | * Merged ioq3-r1133 | Tim Angus | |
+ PNG image loader + Non-gas dependent x86_64 VM + Collision optimisations + Slew of other bug fixes | |||
2007-08-13 | * sv_masterX cvars were being cleared by the server whenever a DNS lookup | Tony J. White | |
failed on the cvar value. This behaviour went unnoticed in Q3 since lookups were typically only done when the server started or sv_masterX cvars were manually changed. Now that Tremulous does fresh DNS lookups after every map change, any network hiccup could clear out the sv_masterX settings. This cvar clearing is now removed. * removes a duplicate line setting sv_master[ X ]->modified. | |||
2007-08-12 | * (bug 3290) grangers outside the map (hovel bug) | M. Kristall | |
2007-08-09 | * (bug 3301) fix vsprintf bug | M. Kristall | |
2007-07-21 | * Correctly name SMP binary | Tim Angus | |
2007-07-21 | * Oops, how'd they get in there... | Tim Angus | |
2007-07-21 | * Merge of ioq3-r1119 | Tim Angus | |
2007-07-16 | * (bug 3047) send team commands to spectating admins who can see team chat | M. Kristall | |
* remove some more redundant checks and fix some command flags * fix a number of spelling misteaks in messages * show denybuild indicator in !listplayers | |||
2007-07-15 | * Merge of ioq3-r1112 | Tim Angus | |
2007-07-09 | * (bug 3251) make return consistent for admin check (benmachine) | M. Kristall | |
* show message when trying to get help for a command you cannot use | |||
2007-07-09 | * (bug 3242) use correct medistat animation when unpowered (David Sev) | M. Kristall | |
2007-07-04 | * fix denybuild thing correctly... | M. Kristall | |
2007-06-29 | * fix a silly issue in !passvote and !cancelvote that could potentially have | M. Kristall | |
undesired effects * correct some copy-paste action in my last commit | |||
2007-06-29 | * check if a target was specified for votes that require one (was choosing the | M. Kristall | |
player at slot 0) * remove some unnecessary code | |||
2007-06-28 | * list map as an allowed vote type | M. Kristall | |
2007-06-20 | * take away blue print when a player's building rights are denied | M. Kristall | |
* don't spam message when !putteam won't do anything | |||
2007-06-13 | oops, fix an issue with my last commit that could crash a server | M. Kristall | |
2007-06-12 | * ClientCommand() rewrite | M. Kristall | |
2007-06-06 | * Patch from R1CH to delist servers that are hidden by NAT | Tim Angus | |
2007-06-05 | (bug 3104) save the correct variables for players who disconnect and come back | M. Kristall | |
(bug 3161) do not allow two clients to have the same name (Chris Schwarz) (bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman) | |||
2007-06-04 | (bug 2970) fix number of connected player counting and count non-spectators | M. Kristall | |
properly (bug 3201) fix a bug where admins following other players can't see team chat | |||
2007-06-04 | * Master server OB1 bug fixes from R1CH | Tim Angus | |
2007-06-04 | * Change max servers from 256 to 1024 | Tim Angus | |
2007-05-22 | * (bug 3093) if g_privateMessages is disabled, continue to parse | Tony J. White | |
/m and /mt out of say messages but print a warning to the client instead of blurting it out as a not-so-private message. (Chris Schwarz) | |||
2007-04-27 | * (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player's | Tony J. White | |
active missles, poision, and spectators following him when he switches teams. (M. Kristall) | |||
2007-04-25 | * (bug 3088) stop some checking on playerState_t in determining vote | Tony J. White | |
elegibility and removal of redundant checks (M. Kristall) | |||
2007-04-25 | * (bug 3075) supar /give command (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall) | Tony J. White | |
2007-04-25 | * (bug 2970) fix player counting in relation to team and voting eligibility | Tony J. White | |
(M. Kristall) | |||
2007-04-24 | * oops, accidentally reverted this file to an older version in rev 925 | Tony J. White | |
2007-04-14 | * cg_bounceParticles 0 now takes the extra step of culling particles that | Tony J. White | |
enter solids. | |||
2007-04-12 | * cg_drawCrosshair now has 3 settings: | Tony J. White | |
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu | |||
2007-04-10 | * g_layoutAuto was not selecting a random layout properly | Tony J. White | |
2007-04-09 | * ugh... fixed G_RoomForClassChange() again. Needed to use ent->s.origin | Tony J. White | |
instead of ent->s.pos.trBase so the un-snapped origin was used in collision tracing | |||
2007-04-03 | * correctly test for space required when changing class (broke it in my | Tony J. White | |
last commit) | |||
2007-04-03 | * PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the | Tony J. White | |
overrides/classes/human_bsuit.cfg file can set all the goodies such as viewHeight and bounding box size. Also, bsuit corpses work now. * added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER, MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error dialogs you get when trying to do something that's not allowed with an active build timer. * added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for trying to buy/sell when not near the necessary buildables. * added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT * removed an unused variable from my recent big ui commit | |||
2007-03-26 | * clear CS_WINNER in G_ShutdownGame instead of G_InitGame | Tony J. White | |
2007-03-26 | * (bug 3071) fixed new teamvote typos and stopped using ps.stats[ STAT_PTEAM ] | Tony J. White | |
for consistency | |||
2007-03-25 | * ingame menus redesigned | Tony J. White | |
* spectators can now participate in non-team votes * added teamvote "admitdefeat" * replaced "nextmap" vote with "draw" * removed vote "clientkick" vote (uses "kick" instead) * removed teamvote "teamclientkick" (uses "kick" instead) * renamed teamvote "teamkick" to teamvote "kick" * added teamvote "denybuild" and "allowbuild" * added vote "mute" and "unmute" * added !denybuild and !allowbuild g_admin commands * added /ignore and /unignore commands (and menu support) * Game -> Info (formerly About) shows server settings instead of local ones * Voting keys can now be configured in the Options menu * Voting key binds now display with the vote status (F3 and F4 will be the eventual default binds for "teamvote yes" and "teamvote no" respectively) | |||
2007-03-25 | * add basic hexadecimal support (%x) to bg_lib.c scanf/printf. this is useful | Tony J. White | |
for saving precious space in info strings when passing large integer values. | |||
2007-03-24 | * Minor efficiency/readability improvement to g_chatTeamPrefix code | Tim Angus | |