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AgeCommit message (Expand)Author
2013-01-03* Turrets back to their "dumb" behaviorMichael Levin
2013-01-03My occasionally pedantic copyediting of risujin's help menuBen Millwood
2013-01-03* Fixed up credits help pageMichael Levin
2013-01-03* Started updating infopanes with Badger, need to do moreMichael Levin
2013-01-03Shut up compiler warnings (and possible bugfix)Ben Millwood
2013-01-03Found a stray bit of tjw's patch that didn't make it in, and removed extra ne...Ben Millwood
2013-01-03Reverted Lucifer Cannon sound changes. Only you can hear your own overcharge ...Michael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Another bugfix, Lucifer Cannon won't start charging again after an overcharge.Michael Levin
2013-01-03Fix compiling on OSXBen Millwood
2013-01-03Forgot to respect cap parameter in G_AddCreditToClient. Should be able to sel...Michael Levin
2013-01-03* Removed forced crouching for Tyrant crush, Tyrants should no longer bounce ...Michael Levin
2013-01-03* Turrets are smarter and will fire if they can hit their target rather than ...Michael Levin
2013-01-03Add tutorial text support for sprint/dodgeBen Millwood
2013-01-03* Oops, Repeater now gives Repeater reward creditsMichael Levin
2013-01-03Minor balance tweak:Asa Kravets
2013-01-03* Mass Driver will only shoot through players and buildablesMichael Levin
2013-01-03* Per Lakitu7's suggestion, changed spectator bounding box to match the dretc...Michael Levin
2013-01-03Minor balance tweaks:Asa Kravets
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* I'm sick of entering \give 9999 every time I need to test something. Whenev...Michael Levin
2013-01-03Point damage modifiers were not being detected correctly because hit angles w...Michael Levin
2013-01-03Team say prompt now says "Say to team:".Michael Levin
2013-01-03prfile splash *actually* removed nowAsa Kravets
2013-01-03ACIDTUBE_REPEAT is now the actual repeat rate for Acid tube fire.Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03advanced granger falling damageAsa Kravets
2013-01-03* Menus_CloseAll() now takes one argument -- force. This argument determines ...Michael Levin
2013-01-03* Lowered dretch zoffset a bit to better fit inside bounding box, increased s...Michael Levin
2013-01-03*(bug 3280) Changed the default behaviour of !listplayers. The fieldsTony J. White
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
2013-01-03Fix for Ben Millwood
2013-01-03The new non-localized damage calculation method (based on Norfenstein's Michael Levin
2013-01-03* Dodge no longer drains stamina while flying with a jetpackMichael Levin
2013-01-03Added 'gfx' directory graphic files to version control.Michael Levin
2013-01-03Added class parameter override files to version control.Michael Levin
2013-01-03Added shader/particle scripts to version control.Michael Levin
2013-01-03Added shader/particle scripts to version control.Michael Levin
2013-01-03Added armour files to version control.Michael Levin
2013-01-03* Merge ioq3-r1233Tim Angus
2013-01-03* Merge ioq3-r1233Tim Angus
2007-12-01* (bug 3451) Widen name column in scoreboard (thebenmachine)Tim Angus
2007-11-28* Don't test for spawn removal when building if there are no spawnsTim Angus
2007-11-28* Merge ioq3-r1220Tim Angus
2007-11-28* Pass UI module through astyle nad some other filtersTim Angus
2007-11-27* Remove lots of Q3/Team Arena related code from the UI moduleTim Angus
2007-11-14* (bug 3417) Fix getting stuck while evolving in some situationsTim Angus
2007-11-08* Merge and move text paint functions into ui_shared.cTim Angus
2007-11-03* Merge ioq3-r1204Tim Angus