Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Don't try to fog flares with fogNum 0 | Zack Middleton | |
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0. This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64. | |||
2014-06-17 | Rate limit getchallenge | Tim Angus | |
2014-06-17 | Allow adjusting VoIP gain and mute during demo playback | Zack Middleton | |
2014-06-17 | Make COM_ParseWarning report starting line number of multi-line tokens | Zack Middleton | |
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number. | |||
2014-06-17 | Improve warning for shader missing opening brace | Zack Middleton | |
2014-06-17 | Check for shaders without closing brace | Zack Middleton | |
Shaders without closing brace can eat shaders in other files. Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers. | |||
2014-06-17 | Fix setting COM_Parse current line number | Zack Middleton | |
Fix initial off-by-one error. Count lines in /* */ comments and multi-line strings. Fix counting some lines twice if text has Unix newlines. | |||
2013-07-17 | Merge pull request #2 from morturp/patch-1 | Tim Angus | |
ui_shared.c needs to be compiled separately for the cgame module | |||
2013-07-17 | ui_shared.c needs to be compiled separately for the cgame module | morturp | |
Otherwise "#ifdef CGAME" in it has no effect | |||
2013-05-31 | Merged ioq3 6c4d010f29cefcad1e7794674ad4a0e50d962122 | Tim Angus | |
2013-05-31 | Fix null model axis disappearing if sky is in view | Zack Middleton | |
2013-05-31 | Catch more bad shader syntax cases | Zack Middleton | |
Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0". | |||
2013-05-31 | fix some OOB enumerator usages | /dev/humancontroller | |
(should be no-op with usual compiler workings) | |||
2013-05-31 | clean up return statements a bit more | /dev/humancontroller | |
2013-05-31 | drop some useless return statements | /dev/humancontroller | |
2013-05-31 | reduce the amount of compiler warnings for variable shadowing | /dev/humancontroller | |
2013-05-31 | when using the condump command, do not say "dumped console text" ↵ | /dev/humancontroller | |
prematurely, before trying to open the file | |||
2013-05-31 | make the fread() success-check code in Sys_RandomBytes() more secure | /dev/humancontroller | |
2013-05-31 | remove some unused stuff | /dev/humancontroller | |
2013-05-31 | remove some redundant exit() calls | /dev/humancontroller | |
2013-05-31 | add some noreturn annotations | /dev/humancontroller | |
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
2013-05-31 | Suppress warning | Tim Angus | |
2013-05-31 | Allow drawing sun in OpenGL1 renderer | Zack Middleton | |
Removed #if 0 ... #endif around RB_DrawSun(). Merged improvements and changes from OpenGL2 renderer. | |||
2013-05-31 | Fix Freetype build problems | Tim Angus | |
2013-05-31 | Clarify comment for OpenGL2's RDF_NOFOG | Zack Middleton | |
2013-05-31 | Remove RF_SUNFLARE from OpenGL2 renderer | Zack Middleton | |
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s". | |||
2013-05-31 | Fix predicting touching items in CTF and 1FCTF | Zack Middleton | |
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG. In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG. | |||
2013-05-31 | Remove unused renderCommandList variable from renderers | Ensiform | |
2013-05-31 | sync the OpenBSD cflags with Linux | Jonathan Gray | |
2013-05-31 | correct the linked libs on OpenBSD | Jonathan Gray | |
2013-05-31 | dlopen libopenal.so not libopenal.so.1 on OpenBSD | Jonathan Gray | |
2013-05-31 | Show surface names in excessive vertexes and triangles warnings | Zack Middleton | |
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings. | |||
2013-05-03 | Merged ioq3 3a47192ba8a44531e6d93ed0f4e7946e02b9496f | Tim Angus | |
2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ↵ | SmileTheory | |
value. | |||
2013-05-03 | #5889: Do post-processing only on viewport portion of frame buffer. | SmileTheory | |
2013-05-03 | Correct TeamCount return type and team argument type | Zack Middleton | |
2013-05-03 | Rename FS_CheckFilenameIsNotImmutable to ..IsMutable | Harley Laue | |
2013-05-03 | Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable | Zack Middleton | |
2013-05-03 | Don't allow modifying qvms or pk3s | Zack Middleton | |
Exception for allowing pk3s to be downloaded. | |||
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
2013-05-03 | Fix referencing pk3 with only qagame QVM | Zack Middleton | |
2013-05-03 | Add fallback for __func__ (ioq3 isn't compiled as c99 by default) | Zack Middleton | |
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway. | |||
2013-05-03 | Fix memmove() | Mikael Pettersson | |
[The lcc source] overrides the libc memmove() with its own implementation, but that implementation fails to follow the specification. In particular, it returns NULL rather than memmove()'s first parameter. GCC now optimizes based on this aspect of the specification, so things go wrong at runtime. [Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8] | |||
2013-05-03 | Remove old .mak files from botlib | Tim Angus | |
2013-05-03 | Fix zone memory leak in OpenGL2 renderer | Zack Middleton | |
meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command. | |||
2013-05-03 | Fix shfolder.dll not getting freed | Tim Angus | |
2013-05-03 | Fix setting CVAR_VM_CREATED flag on user created cvars | Zack Middleton | |
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set. trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed. | |||
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-05-03 | Fix typo preventing OSX native compiles | Tim Angus | |