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2006-11-06* (bug 2912) check team selection before allowing followTony J. White
2006-11-03* (bug 2909) buildable deconstruct/destroy team notification and log messagesTony J. White
2006-10-30* (bug 2894) automatic shoving of teammates on collision. set g_shove to aTony J. White
positive float to adjust the amount of shoving. (recommended value 15.0, default value 0.0)
2006-10-24* !unlock command was not printing usage information (thanks kevlarman)Tony J. White
2006-10-24* don't spam broadcast the output spam of the !time g_admin spam commandTony J. White
2006-10-24* (bug 2849) reverted something I added in changeset 815 that turned outTony J. White
not to be necessary.
2006-10-24* (bug 2860) use proper team check in teamvote teamclientckick and alsoTony J. White
check to make sure the id provided isn't higher than the max client number (Martin Doucha)
2006-10-23* (bug 2868) cancel all votes that are in progress when intermissionTony J. White
starts (Martin Doucha)
2006-10-23* (bug 2842) adds g_privateMessages (/m and /mt commands)Tony J. White
2006-10-09* (bug 2860) really fix the vote prevention when in spec follow mode thisTony J. White
time. (Marc H. Thoben)
2006-10-09* (bug 2845) when overmind is killed under certain circumstances, buildingsTony J. White
could remain active and new buildings could be built. (Christophe Cavalaria)
2006-09-29* Changed a Com_Printf to a Com_DPrintfTim Angus
2006-09-29* !lock command without parameter was not printing usage informationTony J. White
2006-09-28* (bugs 2677, 2849) SPECTATOR_FOLLOW mode would give the spectating clientTony J. White
the credits/kills of the client he was following.
2006-09-23* Hack the master server up to ignore a list of abusive IP addressesTim Angus
2006-09-14* (bug 2666) G_MapConfigs() would try to execute the .cfg for the map that wasTony J. White
finishing instead of the one that was loading when invoked from the maprotation system.
2006-09-14* "should have ran further" -> "should have run further"Tony J. White
Finally, the grammar police can sleep at night.
2006-09-14* (bug 2849) having a qboolean array in the level_locals_t struct seemed toTony J. White
cause some qvm weirdness. converted level.teamLocked[] into two seperate qbooleans.
2006-09-14* (bug 2952) repeaters could be built in some powered zones (Martin Doucha)Tony J. White
2006-09-10Bug 2860Tony J. White
* spectators in follow mode could envoke menus for the player they are following at the time * spectators in follow mode were allowed to vote
2006-09-06* my patch for bug 2758 neglected to add the new pmext struct into theTony J. White
cgame code causing client crash when pouncing (oops)
2006-09-05Bug 2848Tony J. White
* When a building is prohibited (e.g. a second Reactor), the red "blueprint" was being given instead of the proper error message if the builder was initially trying to place the building where there was no room for it.
2006-09-05* updated manual.lyx for changes in Bug 2849Tony J. White
2006-09-05Bug 2849Tony J. White
* adds g_admin flag '3' which allows the admin/level to always keep cred/evo when switching teams. * adds !lock and !unlock g_admin commands for locking teams. (enable with 'K' flag) * setting an admin's level to 0 immediately free's up that admin's name from the name protection system (g_adminNameProtect) * don't give kills/creds to a spectator in follow mode ('3' flag exposed this)
2006-08-29* Quake3 -> TremulousTim Angus
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2006-08-13* Nobody expects the whitespace policeTim Angus
2006-07-31* Reconnect dialog upon server disconnect (bug #2805 tjw)Tim Angus
2006-07-31* Wallwalking warning when attempting to evolve (bug #2802 Martin Doucha)Tim Angus
2006-07-31* tjw's spiffy admin system (tjw, obviously)Tim Angus
2006-07-31* Fix to weapon changing bugs #2780 #2777 #2778 #2779 (tjw)Tim Angus
2006-07-31* Fix to ClientSpawn: spawn is NULL bug #2732 (tjw)Tim Angus
* Fix to lcannon spam bug #2758 (tjw) * Fix to goon pounce bug #2758 (tjw)
2006-07-31* Add otherEntityNum to playerState_t... and don't use it... yetTim Angus
* Improve ckit tutorial text * Entities.def correction
2006-07-31* Phil Bordelon's g_chatTeamPrefix patchTim Angus
2006-07-02* Obituaries that indicate team kills (tjw)Tim Angus
* g_mapConfigs no longer replaces maprotation.cfg settings (tjw)
2006-06-29* Fix cg_noTauntTim Angus
2006-06-18* Removed redundant grenade codeTim Angus
2006-06-18* Small fix to the "Create Server" button in the join server menuTim Angus
2006-06-18* Move Mass Driver zoom control to secondary attackTim Angus
* Remove +zoom and -zoom altogether
2006-06-17* Merged ioq3-r810Tim Angus
2006-06-17* Added some value guards to various trigger entitiesTim Angus
2006-06-17* Disallow name changes more frequently than once every 5 seconds (by default)Tim Angus
2006-06-11* Added DONT_WAIT spawnflag to func_platTim Angus
* Added wait key to misc_particle_system * Triggering a trigger_teleport now enabled/disabled it
2006-06-11* tjw oopsTim Angus
2006-06-10* Fix to worldspawn defaults bugTim Angus
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
2006-06-05* s/del/rm -f/Tim Angus
2006-06-05* Removed UI function that was causing problemsTim Angus
2006-06-04* Added target_hurtTim Angus
* Various other map entity fixes/enhancements * Hovel exploit fixed * Fixed tesla trail disappearing at edge of range * Default player name now inherited from OS * Fixed spelling of Veda's surname :x
2006-06-03* Make game stats more usableTim Angus
2006-05-17* Fix to Dretch/Bsuit exploit/bug (thanks tjw)Tim Angus
* Fix to disappearing cursor on map load Com_Error bug