Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-10 | Fix indentation | Thilo Schulz | |
2013-01-10 | Make naming a bit more foolproof for new macro | Thilo Schulz | |
2013-01-10 | Add fixes to ui menu by Ensiform and DevHC (#5062) | Thilo Schulz | |
2013-01-10 | - Add better protection against DoSing connecting users from connecting - ↵ | Thilo Schulz | |
Have Com_sprintf return string length - add STR_LEN macro for static strings | |||
2013-01-10 | More color fixes for railgun | Thilo Schulz | |
Show other players' railgun color and their firetime state. Show snapshot client's color on world item models of railgun. Fix the impact mark using color2 (spiral) rather than color1 (beam). Credits go to Ensiform and Harekiet for the refire portion. | |||
2013-01-10 | All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks ↵ | Thilo Schulz | |
allows invalid number - Bug 5058 - Railgun explosion cannot be colorized - Bug 5059 - Client's railgun does not glow in third person and mirror - Bug 5060 - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32 | |||
2013-01-10 | - Fix opStack size for vm_x86.c - Change opStack alignment to 16 for vm_x86_64.c | Thilo Schulz | |
2013-01-10 | Make g_doWarmup archived cvar | Thilo Schulz | |
2013-01-10 | Make sound fallback behaviour for music streams less verbose | Thilo Schulz | |
2013-01-10 | Add forced VM unloading to Com_Quit_f | Thilo Schulz | |
2013-01-10 | Fix ipv6 server query | Thilo Schulz | |
2013-01-10 | Get rid of redundancy | Thilo Schulz | |
2013-01-10 | Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. | Thilo Schulz | |
2013-01-10 | Correct fix to (#5051), patch by Roughael | Thilo Schulz | |
2013-01-10 | Allow recursive VM entry for VM operations as well | Thilo Schulz | |
2013-01-10 | - Automatically reset fs_game to "" if it was supplied by the user and is ↵ | Thilo Schulz | |
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory | |||
2013-01-10 | - align sse control word storage space to 16 byte boundary for snapvector - ↵ | Thilo Schulz | |
replace some whitespace with tabs in snapvector.c - Give gcc a bit more freedom in choice of registers | |||
2013-01-10 | Fix by Laurent Desnogues for my feeble attempt at a fix | Thilo Schulz | |
2013-01-10 | - Clear ip address listings after a NET_Restart - check for oldGameSet ↵ | Thilo Schulz | |
instead of the gamename string | |||
2013-01-10 | Fix x64 compilation on MSVC | Thilo Schulz | |
2013-01-10 | Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return ↵ | Thilo Schulz | |
NULL for some strange reason | |||
2013-01-10 | - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵ | Thilo Schulz | |
widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C. | |||
2013-01-10 | Fix unnoticed bug in game_restart | Thilo Schulz | |
2013-01-10 | - Improve game_restart: * differing screen resolutions and network settings ↵ | Thilo Schulz | |
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown() | |||
2013-01-10 | Bug 5048 - Entity constant light does not work correctly, bug found by ↵ | Thilo Schulz | |
Eraesr (Eraser?) | |||
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-10 | Still forgot this one :( | Thilo Schulz | |
2013-01-10 | Fixes for bugs introduced in last several revisions | Thilo Schulz | |
2013-01-10 | patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit ↵ | Thilo Schulz | |
of refactoring of the cpp macros | |||
2013-01-10 | Fix #lese in last commit | Thilo Schulz | |
2013-01-10 | Patch from Tremulous / description from Zack Middleton: (#5041) | Thilo Schulz | |
Clear game logfile handle after closing file. Game does not clear logFile handle when closing file. Might be an issue if G_LogPrintf is called after this. Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041 | |||
2013-01-10 | Add mingw64 crossbuild script, patch by Zack Middleton | Thilo Schulz | |
2013-01-10 | remove static VM_BlockCopy from vm_powerpc | Ludwig Nussel | |
2013-01-10 | Fix wrong macro. MSVC win32 build should work again now. | Thilo Schulz | |
2013-01-10 | Use Q_ftol for vm_interpreted | Thilo Schulz | |
2013-01-10 | Various fixes to vm_interpreted.c: - Add opStack protection - Fix dataMask ↵ | Thilo Schulz | |
check for OP_BLOCK_COPY - Add instruction number check for conditional jumps - Make errors in VM_PrepareInterpreter nonfatal | |||
2013-01-10 | - Don't try to load QVM/DLL files on pure servers - Fallback after failed ↵ | Thilo Schulz | |
DLL load will be VMI_COMPILED, not INTERPRETED | |||
2013-01-10 | - Small change to search path order - local files not in .pk3s take ↵ | Thilo Schulz | |
precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3 - Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path - Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0 | |||
2013-01-09 | Need space of len+1 for snprintf to work | Thilo Schulz | |
2013-01-09 | - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by ↵ | Thilo Schulz | |
Chris Schwarz - Remove Q_snprintf as Com_sprintf exists already | |||
2013-01-09 | Fix #if macros for idx64 and id386 | Thilo Schulz | |
2013-01-09 | Project files for Microsoft Visual Studio 10. Has x86 and x64 build ↵ | Thilo Schulz | |
configurations (#2681) | |||
2013-01-09 | - mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in ↵ | Thilo Schulz | |
the same directory - Add library files for MinGW64 | |||
2013-01-09 | - Still forgot qasm-inline.h - Leave GCC more freedom in choice of registers | Thilo Schulz | |
2013-01-09 | Forgot the inline assembler parts, here they come! Using inline asm to get ↵ | Thilo Schulz | |
rid of all the boilerplate stuff | |||
2013-01-09 | - Fix macro that uses constant float suffix as argument - retval variables ↵ | Thilo Schulz | |
in ftola.c must have type long, not int | |||
2013-01-09 | - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵ | Thilo Schulz | |
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms | |||
2013-01-09 | Add static SDL libraries for compilation with MSVC | Thilo Schulz | |
2013-01-09 | Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton | Thilo Schulz | |
2013-01-09 | Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵ | Thilo Schulz | |
widescreen, patch by Zack Middleton |