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AgeCommit message (Expand)Author
2015-03-17Add weapon barrel to gauntlet/mg/bfg items in baseq3 tooZack Middleton
2015-03-17Fix weapon barrel angle on Gauntlet and BFG items in Team ArenaZack Middleton
2015-03-17Fix compile error with ml64 assemblerMichael Rieder
2015-03-17Fix bot's teamleader name field being too shortZack Middleton
2015-03-17Fix negative glyph index in Team Arena text functionsZack Middleton
2015-03-17Fix saving/loading glyph 255 in RegisterFontZack Middleton
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17OpenGL2: Ensure tess VAO is bound before using it.SmileTheory
2015-03-17Fix stencil shadows not drawing if has 500 or more vertexesZack Middleton
2015-03-17Don't set fog image border colorZack Middleton
2015-03-17Remove unfinished OpenGL display list codeZack Middleton
2015-03-17Correct a few OpenGL variable typesZack Middleton
2015-03-17OpenGL2: Bit more parallax optimization.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was bare...SmileTheory
2015-03-17Clear window buffer when it's createdZack Middleton
2015-03-17Remove accidentally added increment.SmileTheory
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17Always use GL_Cull to change cull stateZack Middleton
2015-03-17Fix pid file ignoring user set fs_homepathZack Middleton
2015-03-17Add missing EV_USE_ITEM15 casesZack Middleton
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Bit of multidraw optimization.SmileTheory
2015-03-17Fix a bug in previous commit.SmileTheory
2015-03-17OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton
2015-03-17Add function for clearing global shader instead of duplicating the codeZack Middleton
2015-03-17Add facility to describe cvarsTim Angus
2015-03-17Use correct type for thinktimeTim Angus
2015-03-17Don't add duplicate resolutions to r_availableModesZack Middleton
2015-03-17Fix Windows key bind name on non-Mac using SDL2Zack Middleton
2015-03-17Fix binding 'context menu' key using SDL2Zack Middleton
2015-03-17Fix building with curl on Linux PPC and SparcMAN-AT-ARMS
2015-03-17Change default value for s_alDopplerSpeedMAN-AT-ARMS
2015-03-17Fix possible division by zero in S_PaintChannelFrom16_altivecMAN-AT-ARMS
2015-03-17Actually, that's not suppressing, that's changing behaviourTim Angus
2015-03-17Fix more warningsTim Angus
2015-03-17Fix renderergl2 warningsTim Angus
2015-03-17Fix renderergl1 warningsTim Angus
2015-03-17Suppress warning of (deliberate) null pointer deferenceTim Angus
2015-03-17Fix client warningsTim Angus
2015-03-17Fix game warningsTim Angus