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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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2015-03-17
Merged ioq3 40cfbc9a8246ab2ea6b2f05f5043de70eb5ad980
Tim Angus
2015-03-17
OpenGL2: Fix culling again.
SmileTheory
2015-03-17
Don't run vid_restart when "resized" to current size
Zack Middleton
2015-03-17
Fix AAS_Reachability_Grapple's sky surface check
Zack Middleton
2015-03-17
OpenGL2: Remove unused function prototype from tr_fbo.c
Zack Middleton
2015-03-17
Fix incorrect strncpy in S_AL_StartBackgroundTrack
Zack Middleton
2015-03-17
Fix compiling lcc using mingw under cygwin
Zack Middleton
2015-03-17
Inform how many shader stages the max is in the warning message
Ensiform
2015-03-17
Add arrow key support for win32 console
Xycaleth
2015-03-17
Move Event processor call down below the mouse checks.
Ensiform
2015-03-17
Fix Team Arena tauntGauntlet command
vloup
2015-03-17
Fix crash in MSVC x64 qsnapvectorsse, bug #5905
Zack Middleton
2015-03-17
Make barrel/flash model name buffer safe
Zack Middleton
2015-03-17
Fix possible levelPicNames buffer overflow in q3_ui
Zack Middleton
2015-03-17
Fix parsing bots in arena info with trailing spaces
Zack Middleton
2015-03-17
Remove logically dead code from UI_GetServerStatusInfo
Zack Middleton
2015-03-17
Make Window_Paint check if w is NULL before dereference
Zack Middleton
2015-03-17
Fix (unused) "orders" menu script logic
Zack Middleton
2015-03-17
Fix handling too many characters or aliases in Team Arena UI
Zack Middleton
2015-03-17
Fix possible string buffer overflows in Team Arena UI
Zack Middleton
2015-03-17
Fix off-by-one range checks in Team Arena UI
Zack Middleton
2015-03-17
Set float rounding mode on non-Windows platforms
Zack Middleton
2015-03-17
Use MSVC mode marcos for creat in q3cpp on Windows
Zack Middleton
2015-03-17
Ensure that mbstowcs does not overflow its buffer
Simon McVittie
2015-03-17
Stop LCC from warning about null pointer conversion to function pointer
Jun Woong
2015-03-17
q3lcc option -lcppdir and -lrccdir
Pan7
2015-03-17
Fix case where interval overflows (thanks jackeri)
Tim Angus
2015-03-17
Include stdint.h instead of inttypes.h in libmumblelink.c
Zack Middleton
2015-03-17
Unfix warning
Tim Angus
2015-03-17
Fix warning
Tim Angus
2015-03-17
Fix cg.intermissionStarted only being enabled at first intermission
Zack Middleton
2015-03-17
Windows header files for q3lcc
Pan7
2015-03-17
Renaming outp to outbufp because outp() is an existing function
Pan7
2015-03-17
When player stops following a player, keep view angles
Zack Middleton
2015-03-17
Don't use dead view angles after stop following a dead player
Zack Middleton
2015-03-17
Fix reading 4 byte UTF-8 text input
Zack Middleton
2015-03-17
Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
Zack Middleton
2015-03-17
Fix weapon barrel angle on Gauntlet and BFG items in Team Arena
Zack Middleton
2015-03-17
Fix compile error with ml64 assembler
Michael Rieder
2015-03-17
Fix bot's teamleader name field being too short
Zack Middleton
2015-03-17
Fix negative glyph index in Team Arena text functions
Zack Middleton
2015-03-17
Fix saving/loading glyph 255 in RegisterFont
Zack Middleton
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
OpenGL2: Ensure tess VAO is bound before using it.
SmileTheory
2015-03-17
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
OpenGL2: Bit more parallax optimization.
SmileTheory
2015-03-17
OpenGL2: Add support for parallax occlusion mapping.
SmileTheory
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