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AgeCommit message (Expand)Author
2013-01-10- Greatly improve UDP downloading speed for clients - Add download rate contr...Thilo Schulz
2013-01-10Permit downloading files larger than 65 Megabytes via UDP by working around s...Thilo Schulz
2013-01-10Bug 5069 - Remove unused variable console_color, by uZuThilo Schulz
2013-01-10Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, ...Thilo Schulz
2013-01-10Bug 5067 - Remove references to unused teamtournament gametype. Toggle areapo...Thilo Schulz
2013-01-10Fix indentationThilo Schulz
2013-01-10Make naming a bit more foolproof for new macroThilo Schulz
2013-01-10Add fixes to ui menu by Ensiform and DevHC (#5062)Thilo Schulz
2013-01-10- Add better protection against DoSing connecting users from connecting - Hav...Thilo Schulz
2013-01-10More color fixes for railgunThilo Schulz
2013-01-10All patches by Zack Middleton: - Bug 5057 - Two weapon number range checks al...Thilo Schulz
2013-01-10- Fix opStack size for vm_x86.c - Change opStack alignment to 16 for vm_x86_64.cThilo Schulz
2013-01-10Make g_doWarmup archived cvarThilo Schulz
2013-01-10Make sound fallback behaviour for music streams less verboseThilo Schulz
2013-01-10Add forced VM unloading to Com_Quit_fThilo Schulz
2013-01-10Fix ipv6 server queryThilo Schulz
2013-01-10Get rid of redundancyThilo Schulz
2013-01-10Fix grenade rotation ends always the orientation (#5053), patch by Eugene C.Thilo Schulz
2013-01-10Correct fix to (#5051), patch by RoughaelThilo Schulz
2013-01-10Allow recursive VM entry for VM operations as wellThilo Schulz
2013-01-10- Automatically reset fs_game to "" if it was supplied by the user and is equ...Thilo Schulz
2013-01-10- align sse control word storage space to 16 byte boundary for snapvector - r...Thilo Schulz
2013-01-10Fix by Laurent Desnogues for my feeble attempt at a fixThilo Schulz
2013-01-10- Clear ip address listings after a NET_Restart - check for oldGameSet instea...Thilo Schulz
2013-01-10Fix x64 compilation on MSVCThilo Schulz
2013-01-10Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return NUL...Thilo Schulz
2013-01-10- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in wid...Thilo Schulz
2013-01-10Fix unnoticed bug in game_restartThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings a...Thilo Schulz
2013-01-10Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr...Thilo Schulz
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ...Thilo Schulz
2013-01-10Still forgot this one :(Thilo Schulz
2013-01-10Fixes for bugs introduced in last several revisionsThilo Schulz
2013-01-10patch by Zack Middleton (#5044) - Fix a few comments in tr_local.h - A bit of...Thilo Schulz
2013-01-10Fix #lese in last commitThilo Schulz
2013-01-10Patch from Tremulous / description from Zack Middleton: (#5041)Thilo Schulz
2013-01-10Add mingw64 crossbuild script, patch by Zack MiddletonThilo Schulz
2013-01-10remove static VM_BlockCopy from vm_powerpcLudwig Nussel
2013-01-10Fix wrong macro. MSVC win32 build should work again now.Thilo Schulz
2013-01-10Use Q_ftol for vm_interpretedThilo Schulz
2013-01-10Various fixes to vm_interpreted.c: - Add opStack protection - Fix dataMask ch...Thilo Schulz
2013-01-10- Don't try to load QVM/DLL files on pure servers - Fallback after failed DLL...Thilo Schulz
2013-01-10- Small change to search path order - local files not in .pk3s take precedenc...Thilo Schulz
2013-01-09Need space of len+1 for snprintf to workThilo Schulz
2013-01-09- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chr...Thilo Schulz
2013-01-09Fix #if macros for idx64 and id386Thilo Schulz
2013-01-09Project files for Microsoft Visual Studio 10. Has x86 and x64 build configura...Thilo Schulz
2013-01-09- mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in t...Thilo Schulz
2013-01-09- Still forgot qasm-inline.h - Leave GCC more freedom in choice of registersThilo Schulz
2013-01-09Forgot the inline assembler parts, here they come! Using inline asm to get ri...Thilo Schulz