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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2015-03-17
Set float rounding mode on non-Windows platforms
Zack Middleton
2015-03-17
Use MSVC mode marcos for creat in q3cpp on Windows
Zack Middleton
2015-03-17
Ensure that mbstowcs does not overflow its buffer
Simon McVittie
2015-03-17
Stop LCC from warning about null pointer conversion to function pointer
Jun Woong
2015-03-17
q3lcc option -lcppdir and -lrccdir
Pan7
2015-03-17
Fix case where interval overflows (thanks jackeri)
Tim Angus
2015-03-17
Include stdint.h instead of inttypes.h in libmumblelink.c
Zack Middleton
2015-03-17
Unfix warning
Tim Angus
2015-03-17
Fix warning
Tim Angus
2015-03-17
Fix cg.intermissionStarted only being enabled at first intermission
Zack Middleton
2015-03-17
Windows header files for q3lcc
Pan7
2015-03-17
Renaming outp to outbufp because outp() is an existing function
Pan7
2015-03-17
When player stops following a player, keep view angles
Zack Middleton
2015-03-17
Don't use dead view angles after stop following a dead player
Zack Middleton
2015-03-17
Fix reading 4 byte UTF-8 text input
Zack Middleton
2015-03-17
Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
Zack Middleton
2015-03-17
Fix weapon barrel angle on Gauntlet and BFG items in Team Arena
Zack Middleton
2015-03-17
Fix compile error with ml64 assembler
Michael Rieder
2015-03-17
Fix bot's teamleader name field being too short
Zack Middleton
2015-03-17
Fix negative glyph index in Team Arena text functions
Zack Middleton
2015-03-17
Fix saving/loading glyph 255 in RegisterFont
Zack Middleton
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
OpenGL2: Ensure tess VAO is bound before using it.
SmileTheory
2015-03-17
Fix stencil shadows not drawing if has 500 or more vertexes
Zack Middleton
2015-03-17
Don't set fog image border color
Zack Middleton
2015-03-17
Remove unfinished OpenGL display list code
Zack Middleton
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
OpenGL2: Bit more parallax optimization.
SmileTheory
2015-03-17
OpenGL2: Add support for parallax occlusion mapping.
SmileTheory
2015-03-17
OpenGL2: remove lightmap support from generic glsl shader. This path was bare...
SmileTheory
2015-03-17
Clear window buffer when it's created
Zack Middleton
2015-03-17
Remove accidentally added increment.
SmileTheory
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
Fix pid file ignoring user set fs_homepath
Zack Middleton
2015-03-17
Add missing EV_USE_ITEM15 cases
Zack Middleton
2015-03-17
OpenGL2: Change normal/tangent vertex encoding.
SmileTheory
2015-03-17
OpenGL2: Speed up tonemap shader.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Bit of multidraw optimization.
SmileTheory
2015-03-17
Fix a bug in previous commit.
SmileTheory
2015-03-17
OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.
SmileTheory
2015-03-17
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
2015-03-17
OpenGL2: Fix invalid texture parameter.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2015-03-17
OpenGL2: Better BSP surface merging.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2015-03-17
Add function for clearing global shader instead of duplicating the code
Zack Middleton
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