Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-08 | merge some changes from the old "gpp" branch: edit version tags and the set ↵ | /dev/humancontroller | |
the default fs_game to "gpp" | |||
2015-06-08 | change the serverlist-querying methods to be compatible with the current ↵ | /dev/humancontroller | |
deployment of master servers | |||
2015-06-08 | change the UI server-sorting fields to be GPP-compatible | /dev/humancontroller | |
2015-06-08 | fix initialization based on r_width and r_height | /dev/humancontroller | |
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars | |||
2015-06-07 | Merged ioq3 708fe6937a7bf4a838766d1c3a07552160ab4f1e | Tim Angus | |
2015-06-07 | use osxcross compilers | Tim Angus | |
2015-06-07 | Commit newly generated gram.c | Tim Angus | |
2015-06-07 | Fix cppcheck warning | Tim Angus | |
2015-06-07 | clang gets upset by some of these compiler options (and they're probably ↵ | Tim Angus | |
pretty pointless in 2015 anyway) | |||
2015-06-07 | Horizontal scroll should not cause K_MWHEELDOWN key press | Zack Middleton | |
2015-06-07 | Save bot accompany distance across map change or restart | Zack Middleton | |
If a bot is accompanying someone before map change or restart, the bot would continue accompanying them but press up against them and orbit around them. This is caused by the bot's formation distance being 0. Save the formation distance so they maintain proper distance and do not orbit around the player. | |||
2015-06-07 | Let's not ifdef MISSIONPACK inside of ifdef MISSIONPACK | Zack Middleton | |
2015-06-07 | OpenGL2: Use signed value in case value goes below 0. | SmileTheory | |
2015-06-07 | Fix MDR surface indexes overflow check | Zack Middleton | |
Also, use the check overflow macro like everywhere else. | |||
2015-06-07 | OpenGL2: Fix shadow cubemap segfault | Zack Middleton | |
Changed image size to 512, but 'data' buffer is only 16x16 resulting in libGL segfault. Use NULL instead like other dynamic images. | |||
2015-06-07 | Add a comment about non-functional bot code | Zack Middleton | |
2015-06-07 | Fix return values in nested system calls from QVMs | /dev/humancontroller | |
When the engine is compiled with Clang it appears that the return value is being written to the WRONG address, either due to the vm_ variables being changed (unexpectedly) elsewhere, or as a result of bad assembly assumptions; having a stack variable pointing to where to write the return value seems to do the trick. This fixes the case where, for a trap_Register()-like call, weird numbers are being returned when, during the process, an error message is printed (which in Tremulous results in a QVM call and (nested) system call). | |||
2015-06-07 | OpenGL2: Fix shadow cubemap size | Author: Xycaleth | |
2015-06-07 | Fix attacker icon being default image if attacker left | Zack Middleton | |
With cg_draw3dicons 0 if attacker is kicked or disconnects, the attacker icon becomes the default image. | |||
2015-06-07 | Fix crosshair drawing not clearing color | Zack Middleton | |
The renderer color is set to health color when drawing crosshair. After drawing the crosshair, the renderer color was not cleared and could affect other things. With cg_draw3dicons 0 and cg_drawCrosshairNames 0 it affected the attacker icon. | |||
2015-06-07 | Clean up CG_DrawProxWarning design | Zack Middleton | |
Hopefully fixes the following warning cg_draw.c:2315 assuming signed overflow does not occur when assuming that (X + c) < X is always false [-Wstrict-overflow] | |||
2015-06-07 | Fix Com_RandomBytes weak-random case | /dev/humancontroller | |
255 is valid for unsigned char too. | |||
2015-06-07 | unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option | Simon McVittie | |
Bug: https://github.com/ioquake/ioq3/pull/116 | |||
2015-06-07 | Use pkg-config for a system libjpeg if available: libjpeg-turbo has it | Simon McVittie | |
Bug: https://github.com/ioquake/ioq3/pull/116 | |||
2015-04-14 | Merge pull request #8 from jkent/master | Tim Angus | |
Customize macosx app build script for Tremulous | |||
2015-04-11 | Customize macosx app build script for Tremulous | Jeff Kent | |
2015-03-17 | Merged ioq3 40cfbc9a8246ab2ea6b2f05f5043de70eb5ad980 | Tim Angus | |
2015-03-17 | OpenGL2: Fix culling again. | SmileTheory | |
2015-03-17 | Don't run vid_restart when "resized" to current size | Zack Middleton | |
2015-03-17 | Fix AAS_Reachability_Grapple's sky surface check | Zack Middleton | |
Surface flags are stored in bsptrace.surface.value not flags. | |||
2015-03-17 | OpenGL2: Remove unused function prototype from tr_fbo.c | Zack Middleton | |
2015-03-17 | Fix incorrect strncpy in S_AL_StartBackgroundTrack | Zack Middleton | |
Error is loop argument is NULL. Ensure that s_backgroundTrack is a null terminated string. | |||
2015-03-17 | Fix compiling lcc using mingw under cygwin | Zack Middleton | |
Also have 'make' under cygwin automatically use mingw. | |||
2015-03-17 | Inform how many shader stages the max is in the warning message | Ensiform | |
2015-03-17 | Add arrow key support for win32 console | Xycaleth | |
2015-03-17 | Move Event processor call down below the mouse checks. | Ensiform | |
Only send mouse events if both values are non-zero. Hopefully this helps with the event overflow spam that can sometimes happen on loads or laggy situations. | |||
2015-03-17 | Fix Team Arena tauntGauntlet command | vloup | |
2015-03-17 | Fix crash in MSVC x64 qsnapvectorsse, bug #5905 | Zack Middleton | |
Make MASM x64 qsnapvectorsse the same as the inline version. Remove leftover OP code, see commit 8a500d71daaadf199957309f5ee4d8c0fc2157da. | |||
2015-03-17 | Make barrel/flash model name buffer safe | Zack Middleton | |
2015-03-17 | Fix possible levelPicNames buffer overflow in q3_ui | Zack Middleton | |
2015-03-17 | Fix parsing bots in arena info with trailing spaces | Zack Middleton | |
q3_ui would shown bot at index of number of bots in list. game would send empty name to addbot command and command would think skill (i.e., 2.000000) was the bot name. | |||
2015-03-17 | Remove logically dead code from UI_GetServerStatusInfo | Zack Middleton | |
2015-03-17 | Make Window_Paint check if w is NULL before dereference | Zack Middleton | |
2015-03-17 | Fix (unused) "orders" menu script logic | Zack Middleton | |
"orders" menu script is not used by Team Arena. The same C format string was given an int or string argument depending on if ordering a single person or everyone. Make it always use int. | |||
2015-03-17 | Fix handling too many characters or aliases in Team Arena UI | Zack Middleton | |
2015-03-17 | Fix possible string buffer overflows in Team Arena UI | Zack Middleton | |
2015-03-17 | Fix off-by-one range checks in Team Arena UI | Zack Middleton | |
2015-03-17 | Set float rounding mode on non-Windows platforms | Zack Middleton | |
Sys_SetFloatEnv in sys_unix.c existed but was not called. It sets the rounding mode to "to nearest" which is the default on Linux. Might be required on other platforms, I don't know. | |||
2015-03-17 | Use MSVC mode marcos for creat in q3cpp on Windows | Zack Middleton | |
Using unix mode 0666 for creat was causing crashes when compiled with MSVC. So use the marcos recommended by MSDN. MinGW also has the marcos, so apply to Windows builds in general. | |||
2015-03-17 | Ensure that mbstowcs does not overflow its buffer | Simon McVittie | |
Similar to one of the changes by Tim Angus in fd986da: mbstowcs' third argument is the number of wchar_t available in dest, not the number of bytes. This does not appear to be exploitable, because ioquake3 does not actually call mumble_set_identity() or mumble_set_description() anywhere, but it might be relevant to derivatives. Spotted via compiler warnings. |