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The server software used for the Der Bunker Tremulous servers.
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2003-10-03
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
Tim Angus
2003-10-01
* bobCycle added to classAttributes_t
Tim Angus
2003-10-01
* Buildables now have an explosion sound
Tim Angus
2003-09-30
* Particles are now depth sorted
Tim Angus
2003-09-30
* Changed cg_zsortLEs to cg_depthSortParticles
Tim Angus
2003-09-30
* Human and alien buildable destructions are now particle system powered
Tim Angus
2003-09-28
* Buildable damage effects are now particle system powered
Tim Angus
2003-09-28
* Jetpack now uses new particle system
Tim Angus
2003-09-27
* weapon.cfg files changed a bit to include sections for alternate fire modes
Tim Angus
2003-09-24
* Impact and muzzle flashes now use new particle system
Tim Angus
2003-09-21
* Fully generalised scriptable paricle system
Tim Angus
2003-09-12
* Removed the func_door_model auto scaling and positioning code - it didn't work
Tim Angus
2003-09-08
* Changed missing description of func_door_model in entities.def
Tim Angus
2003-09-08
* func_door_model -- a model based door
Tim Angus
2003-09-04
* Bug fixes to rotating doors
Tim Angus
2003-09-04
* Rotating doors thanks to:
Tim Angus
2003-09-03
* Jetpack handling rejigged a bit to cooperate with other move types better
Tim Angus
2003-09-03
* Really fixed the creep bug
Tim Angus
2003-09-03
* Fixed missing creep scaledown
Tim Angus
2003-09-03
* Ditched the Bank and Floatmine
Tim Angus
2003-09-03
* Removed bank and float UI stuff
Tim Angus
2003-09-03
* Disallow building on anything other than ENTITYNUM_WORLD
Tim Angus
2003-09-03
* Added UpdateViewAngles back in to PM_NOCLIP
Tim Angus
2003-09-03
* Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be
Tim Angus
2003-09-02
* Ladders. Use "surfaceParm ladder" in ladder shaders
Tim Angus
2003-09-01
* Menus are now automatically closed upon death
Tim Angus
2003-09-01
* Exorcised gitem_t
Tim Angus
2003-09-01
* Realistic falling damage
Tim Angus
2003-09-01
* Added stopSpeed to class database
Tim Angus
2003-08-31
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
Tim Angus
2003-08-31
* Changed the variable names pteam, pclass and pitem to be more descriptive
Tim Angus
2003-08-31
* Fixed hovel problems
Tim Angus
2003-08-30
* Poison kills are now properly credited
Tim Angus
2003-08-30
* Rewrote TeslaGen AI
Tim Angus
2003-08-30
* Oops, removed debug messages
Tim Angus
2003-08-30
* Integrated the overmind sounds
Tim Angus
2003-08-29
* Buildables now use ANIM_TOGGLEBIT properly
Tim Angus
2003-08-29
* Dumped setting buildable animations using events (pretty fucking dumb in
Tim Angus
2003-08-29
* Changed MOD_s for a couple of buildables to more sensible values
Tim Angus
2003-08-28
* Fixed jetpack animation weirdness
Tim Angus
2003-08-28
* Reworked the charge ability on the mofo
Tim Angus
2003-08-27
* Partial mofo charge ability from centuries ago
Tim Angus
2003-08-26
* Added a bunch of MOD_s
Tim Angus
2003-08-20
* Finally got off my ass and added some MOD_s ... finish tomorrow
Tim Angus
2003-08-19
* Reintroduced alien sense after it mysteriously disappeared.. hmm
Tim Angus
2003-08-19
* Fixed spawn kick for aliens
Tim Angus
2003-08-19
* Buildables now take time to "warp in"
Tim Angus
2003-08-16
* Alien build weapons now purchasable so that CG_SetUIVars passes them to UI
Tim Angus
2003-08-15
* Prelim introduction of the blaster
Tim Angus
2003-08-13
* Sound is now played upon recharging weapons from the reactor/repeater
Tim Angus
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