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AgeCommit message (Expand)Author
2014-06-17Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTEZack Middleton
2014-06-17IQM int/float vertex arrays were already swappedZack Middleton
2014-06-17Add support for IQM int blend indices and float blend weightsZack Middleton
2014-06-17Support IQMs with joints and no posesZack Middleton
2014-06-17Clear more variables in CL_InitServerInfoZack Middleton
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b...SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton
2014-06-17Revert "5097 - Menu corrupted on start (on IRIX)"Zack Middleton
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...SmileTheory
2014-06-17OpenGL2: reduce varying usage in lightall shader.SmileTheory
2014-06-17OpenGL2: Fix for "unsupported framebuffer format" bugSmileTheory
2014-06-17OpenGL2: Some shader cleanupSmileTheory
2014-06-17OpenGL2: Speed up fog shader slightly.SmileTheory
2014-06-17OpenGL2: Fix inaccurate RGBM calculation.SmileTheory
2014-06-17OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17Fix crash caused by too many surfaces in skinZack Middleton
2014-06-17Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)Tim Angus
2014-06-17Fix recursive crash when home path cannot be createdThilo Schulz
2014-06-17Fix upside-down SSAO.SmileTheory
2014-06-17#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.SmileTheory
2014-06-17#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.SmileTheory
2014-06-17Fix "bind <key>" message for unbound keysZack Middleton
2014-06-17Fix OpenAL music stop issues using stream stop codeZack Middleton
2014-06-17Remove 5 unused variables from make-macosx scriptsZack Middleton
2014-06-17Fix text getting appended to vid_restart in command bufferZack Middleton
2014-06-17Fix creating symlinks in make-macosx-app.shZack Middleton
2014-06-17Fix bind commands getting run when closing UIZack Middleton
2014-06-17Add assignment below declarations otherwise compiling fails with msvcHenry Stratmann III
2014-06-17Fix Windows server history scrollingZack Middleton
2014-06-17Misc fixes to IBO code to correctly use sizeof(glIndex_t)Anthony Pesch
2014-06-17Makefile builds fall back to traditional archiving when Mac OS X application ...jeremiah sypult
2014-06-17Fix make-macosx-app.sh to make bundle on non-Mac OS X platformsjeremiah sypult
2014-06-17Another pass at the Mac OS X make scripts.jeremiah sypult
2014-06-17make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-c...jeremiah sypult
2014-06-17make-macosx-app.sh supports systems without libtool, part 2jeremiah sypult
2014-06-17make-macosx-app.sh supports systems without libtooljeremiah sypult
2014-06-17Updated Makefile to only build release OS X app bundlesjeremiah sypult
2014-06-17make-macosx-app.sh should use /bin/bash and not /bin/shjeremiah sypult
2014-06-17make-macosx-app.sh using single '=' comparisonsjeremiah sypult
2014-06-17fix bug in make-macosx-app.sh with older shellsjeremiah sypult
2014-06-17bug 5986 - Configure jenkins to spit out mac .app https://bugzilla.icculus.or...jeremiah sypult
2014-06-17out seems to be unnecessarily large for one byte per pixelmorturp
2014-06-17Remove unused models from server_tZack Middleton
2014-06-17SDL Mouse Button clean upZack Middleton