summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-01-03Initialisation fix in BP zone allocation codeBen Millwood
2013-01-03Queue buildpoints in main zone and unpowered buildablesBen Millwood
2013-01-03Minor cleanups to zone bpBen Millwood
* Move power zones into level_locals_t * Dynamically allocate the array, removing MAX_ZONES restriction
2013-01-03Zone BPBen Millwood
2013-01-03Dead buildables are ignored on radarBen Millwood
2013-01-03Tweak partial frags hud indicator coloursRoman Tetelman
2013-01-03/give funds should accept non-integral argumentsBen Millwood
woo one line commit woo
2013-01-03* Prevent spectating a player while alive (thanks Byron Johnson)Christopher Schwarz
2013-01-03* Fix some bugs with banning by client number introduced in revision 1189M. Kristall
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Revert last change... oopsTim Angus
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* Add "return" keyword to map rotation system, which causes a rotation toTim Angus
return to its "caller"
2013-01-03* Fairly substantial restructuring of the map rotation system which hopefullyTim Angus
addresses most of the misgivings with it
2013-01-03* Cut down map rotation system memory usage by concatenating commandsTim Angus
2013-01-03* Change grammar of map rotation system to support back to back conditionsTim Angus
2013-01-03* Restructure G_WideTrace a bitTim Angus
* Fix a load of 1.f style floats to 1.0f
2013-01-03* Remove unused variableTim Angus
2013-01-03* Replace BG_(Un)PackZapTargets with more generic and less muddled ↵Tim Angus
BG_(Un)PackEntityNumbers
2013-01-03* Use the MN_ system for team lock and player limit messagesTim Angus
2013-01-03* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.Tim Angus
2013-01-03* s/G_TriggerMenu2/G_TriggerMenuArgs/Tim Angus
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Move all non-source-code to assets directoryTim Angus
2013-01-03* Remove some binary assetsTim Angus
2013-01-03* Remove some redundant code introduced at some point during the mergeTim Angus
2013-01-03* shotgun pellets back up to 14Roman Tetelman
2013-01-03* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)Christopher Schwarz
2013-01-03* fix previous commit to actually work (integer math...whoops)Roman Tetelman
2013-01-03* make build point return time shorter when more build points are missingRoman Tetelman
2013-01-03* Cheatprotect r_lightmap, because we finally got around to discussing it ↵Christopher Schwarz
and came to a consensus
2013-01-03* Fix a new formatting issue from revision 1189M. Kristall
* Use client list functions for ready code
2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
* Refactor any ui_shared.c that gets in the way
2013-01-03* Cleanup info_validate function and enforce that connecting clients must ↵Christopher Schwarz
pass it (with thanks to Byron Johnson)
2013-01-03* Move some code aroundM. Kristall
* When g_specChat = 0, send global messages by spectators to other spectators * Eliminate g_listEntity. Use entityList instead * Stop seeding the rng all the time
2013-01-03* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)M. Kristall
2013-01-03* Refactor some more admin codeM. Kristall
* Let !cancelvote and !passvote accept a team name argument
2013-01-03* (bug 4037) cgame forgets to close buildstat.cfgM. Kristall
* Admin searches now list all matches * !listadmins now properly handles negative numbers * "!ban: too many bans" errors were sometimes wrong * A bit of refactoring * Add %s support to sscanf
2013-01-03* make zap damage instantRoman Tetelman
2013-01-03* Fix HUD being enabled while dead (caused by r1187)Ben Millwood
* Don't allow cg_draw2d to disable no-stamina blindness
2013-01-03* increase trample damage repeat a bit (75->100)Roman Tetelman
2013-01-03* make zap display targets beyond 3 and general zap cleanupRoman Tetelman
* Remove version determining code from makefile since it has to walk 300 revisions every compile and produces incorrect results anyway
2013-01-03* Make missing default_hud a fatal errorBen Millwood
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw
2013-01-03* Remove unused references to bankBen Millwood
* Remove cg_drawStatus as it's pretty much unused, too
2013-01-03* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)Christopher Schwarz
2013-01-03* One-line fix admin name formattingBen Millwood
2013-01-03* Partially revert rev 1182 (null deref)M. Kristall
2013-01-03* Require each client to have a unique, valid GUIDM. Kristall
2013-01-03* update ingame help a bitRoman Tetelman
2013-01-03* New zap (fixes #40)Roman Tetelman
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well