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AgeCommit message (Collapse)Author
2007-09-16* (bug 2783) Rework lcannon firing logicTim Angus
* Remove STAT_BOOSTEDTIME, instead inferring it via SS_BOOSTED * Set EF_TELEPORT_BIT when buying or selling the bsuit
2007-09-16and againM. Kristall
2007-09-16oopsM. Kristall
2007-09-16* (bug 3246) votes don't account for players leaving the gameM. Kristall
2007-09-16* (bug 3096) bans sometimes fail inexplicablyM. Kristall
2007-09-16* (bug 2758) Reset key states when in a keycatchingTim Angus
2007-09-15* ...And againTim Angus
2007-09-15* s/ioquake3/Tremulous/Tim Angus
2007-09-15* Merge of ioq3-r1183Tim Angus
+ Windows dedicated console + MSVC project + Makefile tweaks
2007-09-13* Merge of ioq3-r1178Tim Angus
2007-09-06* Seems some shells *cough*dash*cough* have a broken built-in "echo"Tim Angus
2007-09-06* ...Tim Angus
2007-09-06* Merge of ioq3-r1169Tim Angus
2007-09-06* De-quakeTim Angus
2007-09-05* Merge of ioq3-r1163Tim Angus
+ SDL everywhere + New R_LoadImage + net_ip.c + Window icon + GUI based dedicated server support + Compile time linked OpenGL * Remove ui_menuFiles cvar
2007-08-30* (bug 2989) committed the wrong patch for this bug originally (thanks Jacques)Tony J. White
2007-08-24* Remove some fs_restrict codeTim Angus
* Say "Waiting for response" instead of "...-1 servers" * (bug 3054) After running a listen server, sv_killserver is not set
2007-08-24* Merged ioq3-r1133Tim Angus
+ PNG image loader + Non-gas dependent x86_64 VM + Collision optimisations + Slew of other bug fixes
2007-08-13* sv_masterX cvars were being cleared by the server whenever a DNS lookupTony J. White
failed on the cvar value. This behaviour went unnoticed in Q3 since lookups were typically only done when the server started or sv_masterX cvars were manually changed. Now that Tremulous does fresh DNS lookups after every map change, any network hiccup could clear out the sv_masterX settings. This cvar clearing is now removed. * removes a duplicate line setting sv_master[ X ]->modified.
2007-08-12* (bug 3290) grangers outside the map (hovel bug)M. Kristall
2007-08-09* (bug 3301) fix vsprintf bugM. Kristall
2007-07-21* Correctly name SMP binaryTim Angus
2007-07-21* Oops, how'd they get in there...Tim Angus
2007-07-21* Merge of ioq3-r1119Tim Angus
2007-07-16* (bug 3047) send team commands to spectating admins who can see team chatM. Kristall
* remove some more redundant checks and fix some command flags * fix a number of spelling misteaks in messages * show denybuild indicator in !listplayers
2007-07-15* Merge of ioq3-r1112Tim Angus
2007-07-09* (bug 3251) make return consistent for admin check (benmachine)M. Kristall
* show message when trying to get help for a command you cannot use
2007-07-09* (bug 3242) use correct medistat animation when unpowered (David Sev)M. Kristall
2007-07-04* fix denybuild thing correctly...M. Kristall
2007-06-29* fix a silly issue in !passvote and !cancelvote that could potentially haveM. Kristall
undesired effects * correct some copy-paste action in my last commit
2007-06-29* check if a target was specified for votes that require one (was choosing theM. Kristall
player at slot 0) * remove some unnecessary code
2007-06-28* list map as an allowed vote typeM. Kristall
2007-06-20* take away blue print when a player's building rights are deniedM. Kristall
* don't spam message when !putteam won't do anything
2007-06-13oops, fix an issue with my last commit that could crash a serverM. Kristall
2007-06-12* ClientCommand() rewriteM. Kristall
2007-06-06* Patch from R1CH to delist servers that are hidden by NATTim Angus
2007-06-05(bug 3104) save the correct variables for players who disconnect and come backM. Kristall
(bug 3161) do not allow two clients to have the same name (Chris Schwarz) (bug 3205) let aliens move eggs when humans only have one node (Roman Tetelman)
2007-06-04(bug 2970) fix number of connected player counting and count non-spectatorsM. Kristall
properly (bug 3201) fix a bug where admins following other players can't see team chat
2007-06-04* Master server OB1 bug fixes from R1CHTim Angus
2007-06-04* Change max servers from 256 to 1024Tim Angus
2007-05-22* (bug 3093) if g_privateMessages is disabled, continue to parseTony J. White
/m and /mt out of say messages but print a warning to the client instead of blurting it out as a not-so-private message. (Chris Schwarz)
2007-04-27* (bug 2958) new function G_LeaveTeam() takes care of cancelling out a player'sTony J. White
active missles, poision, and spectators following him when he switches teams. (M. Kristall)
2007-04-25* (bug 3088) stop some checking on playerState_t in determining voteTony J. White
elegibility and removal of redundant checks (M. Kristall)
2007-04-25* (bug 3075) supar /give command (M. Kristall)Tony J. White
2007-04-25* (bug 2971) fix g_teamForceBalance for /team auto (M. Kristall)Tony J. White
2007-04-25* (bug 2970) fix player counting in relation to team and voting eligibilityTony J. White
(M. Kristall)
2007-04-24* oops, accidentally reverted this file to an older version in rev 925Tony J. White
2007-04-14* cg_bounceParticles 0 now takes the extra step of culling particles thatTony J. White
enter solids.
2007-04-12* cg_drawCrosshair now has 3 settings:Tony J. White
0 - always off 1 - for long range weapons only (1.1.0 behaviour and also the new default) 2 - always on (if the weapon.cfg has one defined of course) * cg_drawCrosshair 0 no longer prevents crosshair names from drawing * added cg_drawCrosshair configuration in the ingame Options -> Game menu
2007-04-10* g_layoutAuto was not selecting a random layout properlyTony J. White