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zittrig-4
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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
Queue buildpoints in main zone and unpowered buildables
Ben Millwood
2013-01-03
Minor cleanups to zone bp
Ben Millwood
2013-01-03
Zone BP
Ben Millwood
2013-01-03
Dead buildables are ignored on radar
Ben Millwood
2013-01-03
Tweak partial frags hud indicator colours
Roman Tetelman
2013-01-03
/give funds should accept non-integral arguments
Ben Millwood
2013-01-03
* Prevent spectating a player while alive (thanks Byron Johnson)
Christopher Schwarz
2013-01-03
* Fix some bugs with banning by client number introduced in revision 1189
M. Kristall
2013-01-03
* add CG_PLAYER_CREDITS_FRACTION to display partial frags
Roman Tetelman
2013-01-03
* Revert last change... oops
Tim Angus
2013-01-03
* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)
Christopher Schwarz
2013-01-03
* Add "return" keyword to map rotation system, which causes a rotation to
Tim Angus
2013-01-03
* Fairly substantial restructuring of the map rotation system which hopefully
Tim Angus
2013-01-03
* Cut down map rotation system memory usage by concatenating commands
Tim Angus
2013-01-03
* Change grammar of map rotation system to support back to back conditions
Tim Angus
2013-01-03
* Restructure G_WideTrace a bit
Tim Angus
2013-01-03
* Remove unused variable
Tim Angus
2013-01-03
* Replace BG_(Un)PackZapTargets with more generic and less muddled BG_(Un)Pac...
Tim Angus
2013-01-03
* Use the MN_ system for team lock and player limit messages
Tim Angus
2013-01-03
* Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc.
Tim Angus
2013-01-03
* s/G_TriggerMenu2/G_TriggerMenuArgs/
Tim Angus
2013-01-03
* Various changes resulting from sanity checking against mgdev HEAD
Tim Angus
2013-01-03
* Move all non-source-code to assets directory
Tim Angus
2013-01-03
* Remove some binary assets
Tim Angus
2013-01-03
* Remove some redundant code introduced at some point during the merge
Tim Angus
2013-01-03
* shotgun pellets back up to 14
Roman Tetelman
2013-01-03
* Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn)
Christopher Schwarz
2013-01-03
* fix previous commit to actually work (integer math...whoops)
Roman Tetelman
2013-01-03
* make build point return time shorter when more build points are missing
Roman Tetelman
2013-01-03
* Cheatprotect r_lightmap, because we finally got around to discussing it and...
Christopher Schwarz
2013-01-03
* Fix a new formatting issue from revision 1189
M. Kristall
2013-01-03
* Make itemDef_t->typeData a union to avoid dirty typecasts
Ben Millwood
2013-01-03
* Cleanup info_validate function and enforce that connecting clients must pas...
Christopher Schwarz
2013-01-03
* Move some code around
M. Kristall
2013-01-03
* (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags)
M. Kristall
2013-01-03
* Refactor some more admin code
M. Kristall
2013-01-03
* (bug 4037) cgame forgets to close buildstat.cfg
M. Kristall
2013-01-03
* make zap damage instant
Roman Tetelman
2013-01-03
* Fix HUD being enabled while dead (caused by r1187)
Ben Millwood
2013-01-03
* increase trample damage repeat a bit (75->100)
Roman Tetelman
2013-01-03
* make zap display targets beyond 3 and general zap cleanup
Roman Tetelman
2013-01-03
* Make missing default_hud a fatal error
Ben Millwood
2013-01-03
* Remove unused references to bank
Ben Millwood
2013-01-03
* Fix mem leak in G_LayoutLoad() (thanks Byron Johnson)
Christopher Schwarz
2013-01-03
* One-line fix admin name formatting
Ben Millwood
2013-01-03
* Partially revert rev 1182 (null deref)
M. Kristall
2013-01-03
* Require each client to have a unique, valid GUID
M. Kristall
2013-01-03
* update ingame help a bit
Roman Tetelman
2013-01-03
* New zap (fixes #40)
Roman Tetelman
2013-01-03
* Builders get one score point per 10 seconds
Christopher Schwarz
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