Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | Queue buildpoints in main zone and unpowered buildables | Ben Millwood | |
2013-01-03 | Minor cleanups to zone bp | Ben Millwood | |
* Move power zones into level_locals_t * Dynamically allocate the array, removing MAX_ZONES restriction | |||
2013-01-03 | Zone BP | Ben Millwood | |
2013-01-03 | Dead buildables are ignored on radar | Ben Millwood | |
2013-01-03 | Tweak partial frags hud indicator colours | Roman Tetelman | |
2013-01-03 | /give funds should accept non-integral arguments | Ben Millwood | |
woo one line commit woo | |||
2013-01-03 | * Prevent spectating a player while alive (thanks Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * Fix some bugs with banning by client number introduced in revision 1189 | M. Kristall | |
2013-01-03 | * add CG_PLAYER_CREDITS_FRACTION to display partial frags | Roman Tetelman | |
2013-01-03 | * Revert last change... oops | Tim Angus | |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Add "return" keyword to map rotation system, which causes a rotation to | Tim Angus | |
return to its "caller" | |||
2013-01-03 | * Fairly substantial restructuring of the map rotation system which hopefully | Tim Angus | |
addresses most of the misgivings with it | |||
2013-01-03 | * Cut down map rotation system memory usage by concatenating commands | Tim Angus | |
2013-01-03 | * Change grammar of map rotation system to support back to back conditions | Tim Angus | |
2013-01-03 | * Restructure G_WideTrace a bit | Tim Angus | |
* Fix a load of 1.f style floats to 1.0f | |||
2013-01-03 | * Remove unused variable | Tim Angus | |
2013-01-03 | * Replace BG_(Un)PackZapTargets with more generic and less muddled ↵ | Tim Angus | |
BG_(Un)PackEntityNumbers | |||
2013-01-03 | * Use the MN_ system for team lock and player limit messages | Tim Angus | |
2013-01-03 | * Fix ordinals in spawn queue to not display 11st, 12nd, 13rd etc. | Tim Angus | |
2013-01-03 | * s/G_TriggerMenu2/G_TriggerMenuArgs/ | Tim Angus | |
* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/ | |||
2013-01-03 | * Various changes resulting from sanity checking against mgdev HEAD | Tim Angus | |
2013-01-03 | * Move all non-source-code to assets directory | Tim Angus | |
2013-01-03 | * Remove some binary assets | Tim Angus | |
2013-01-03 | * Remove some redundant code introduced at some point during the merge | Tim Angus | |
2013-01-03 | * shotgun pellets back up to 14 | Roman Tetelman | |
2013-01-03 | * Fix ADMF_IMMUTABLE using ADMF_IMMUNITY incorrectly (Rezyn) | Christopher Schwarz | |
2013-01-03 | * fix previous commit to actually work (integer math...whoops) | Roman Tetelman | |
2013-01-03 | * make build point return time shorter when more build points are missing | Roman Tetelman | |
2013-01-03 | * Cheatprotect r_lightmap, because we finally got around to discussing it ↵ | Christopher Schwarz | |
and came to a consensus | |||
2013-01-03 | * Fix a new formatting issue from revision 1189 | M. Kristall | |
* Use client list functions for ready code | |||
2013-01-03 | * Make itemDef_t->typeData a union to avoid dirty typecasts | Ben Millwood | |
* Refactor any ui_shared.c that gets in the way | |||
2013-01-03 | * Cleanup info_validate function and enforce that connecting clients must ↵ | Christopher Schwarz | |
pass it (with thanks to Byron Johnson) | |||
2013-01-03 | * Move some code around | M. Kristall | |
* When g_specChat = 0, send global messages by spectators to other spectators * Eliminate g_listEntity. Use entityList instead * Stop seeding the rng all the time | |||
2013-01-03 | * (bug 3396) Break everyone's admin.dat (a.k.a. multiple character admin flags) | M. Kristall | |
2013-01-03 | * Refactor some more admin code | M. Kristall | |
* Let !cancelvote and !passvote accept a team name argument | |||
2013-01-03 | * (bug 4037) cgame forgets to close buildstat.cfg | M. Kristall | |
* Admin searches now list all matches * !listadmins now properly handles negative numbers * "!ban: too many bans" errors were sometimes wrong * A bit of refactoring * Add %s support to sscanf | |||
2013-01-03 | * make zap damage instant | Roman Tetelman | |
2013-01-03 | * Fix HUD being enabled while dead (caused by r1187) | Ben Millwood | |
* Don't allow cg_draw2d to disable no-stamina blindness | |||
2013-01-03 | * increase trample damage repeat a bit (75->100) | Roman Tetelman | |
2013-01-03 | * make zap display targets beyond 3 and general zap cleanup | Roman Tetelman | |
* Remove version determining code from makefile since it has to walk 300 revisions every compile and produces incorrect results anyway | |||
2013-01-03 | * Make missing default_hud a fatal error | Ben Millwood | |
* Move "SPECTATOR" text to the HUD menu files * Make "following" text an ownerdraw | |||
2013-01-03 | * Remove unused references to bank | Ben Millwood | |
* Remove cg_drawStatus as it's pretty much unused, too | |||
2013-01-03 | * Fix mem leak in G_LayoutLoad() (thanks Byron Johnson) | Christopher Schwarz | |
2013-01-03 | * One-line fix admin name formatting | Ben Millwood | |
2013-01-03 | * Partially revert rev 1182 (null deref) | M. Kristall | |
2013-01-03 | * Require each client to have a unique, valid GUID | M. Kristall | |
2013-01-03 | * update ingame help a bit | Roman Tetelman | |
2013-01-03 | * New zap (fixes #40) | Roman Tetelman | |
FIXME: currently limited to 3 targets due to netcode restrictions FIXME: this code could probably use some general cleanup as well | |||
2013-01-03 | * Builders get one score point per 10 seconds | Christopher Schwarz | |
* Score points from killing buildables is now 1.5x |