Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Fix cinematics often being silent on OS X | Zack Middleton | |
If OpenAL source isn't playing, often what happens is: queued buffers is 0 and processed buffers is non-0. S_AL_StreamUpdate won't play the steam if queued buffers 0. So start the stream in S_AL_RawSamples. | |||
2014-06-17 | Fix restoring loop sound position on OS X | Zack Middleton | |
The default OpenAL library on OS X errors AL_INVALID_VALUE for AL_SEC_OFFSET if source isn't playing. | |||
2014-06-17 | Make OpenAL buffer management work on OS X | Zack Middleton | |
Don't assume we have unlimited OpenAL buffers. Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers. Free unprocessed stream and music buffers. Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail). | |||
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton | |
flareCoeff was only set if r_flareCoeff cvar was set as modified. Cvars are set as modified when created or changed. | |||
2014-06-17 | Remove function prototypes for non-existant Sys_* DLL functions | Zack Middleton | |
2014-06-17 | Remove old comment that FS_Seek doesn't work on zipped files | Zack Middleton | |
2014-06-17 | Support FS_SEEK_END and negative offset for zipped files in FS_Seek | Zack Middleton | |
Use FS_SEEK_END in sound code instead of working around it. If FS_SEEK_SET and going to current position, just return. | |||
2014-06-17 | Remove unused variable baseOffset from fsh[] | Zack Middleton | |
2014-06-17 | Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek | Zack Middleton | |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory | |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface ↵ | SmileTheory | |
merging. | |||
2014-06-17 | Fix running if built on OS X 10.9 | Zack Middleton | |
strncpy with in == out causes signal 6 if built on OS X 10.9. (If built on older OS X versions, the game works on 10.9 though.) It was happening in COM_StripExtension during map load. | |||
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory | |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory | |
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent ↵ | SmileTheory | |
space lighting. | |||
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory | |
2014-06-17 | Fix video recording sync drift (patch refactored but original author unknown) | Tim Angus | |
2014-06-17 | Remove vertexLightmap from textureBundle_t, it's never qtrue | Zack Middleton | |
2014-06-17 | Remove unused shader state code from tr_local.h | Zack Middleton | |
2014-06-17 | Merge last two commits into renderergl2 | Zack Middleton | |
2014-06-17 | Initialize blendIndexesType and blendWeightsType | Zack Middleton | |
2014-06-17 | Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE | Zack Middleton | |
2014-06-17 | IQM int/float vertex arrays were already swapped | Zack Middleton | |
2014-06-17 | Add support for IQM int blend indices and float blend weights | Zack Middleton | |
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints. Heavily based on code by @zippers. | |||
2014-06-17 | Support IQMs with joints and no poses | Zack Middleton | |
2014-06-17 | Clear more variables in CL_InitServerInfo | Zack Middleton | |
Have cls.localServers use CL_InitServerInfo. Don't set cls.localServers netType to from.type, it's the wrong value. Note: server->visible is not cleared in CL_InitServerInfo, as stated by a comment below a place where CL_InitServerInfo is used. | |||
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory | |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs ↵ | SmileTheory | |
by shader. | |||
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory | |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory | |
2014-06-17 | Drop sounds starting with * before allocating sfx slot | Zack Middleton | |
Causes handle 0 to be returned by S_RegisterSound. | |||
2014-06-17 | Revert "5097 - Menu corrupted on start (on IRIX)" | Zack Middleton | |
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux. This reverts commit 92573270de98a20cd78842bd2043cfe07bc5b2e1. | |||
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory | |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵ | SmileTheory | |
fixes and optimizations. | |||
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵ | SmileTheory | |
drops on some hardware | |||
2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory | |
2014-06-17 | OpenGL2: Fix for "unsupported framebuffer format" bug | SmileTheory | |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory | |
2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory | |
2014-06-17 | OpenGL2: Fix inaccurate RGBM calculation. | SmileTheory | |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2014-06-17 | Fix crash caused by too many surfaces in skin | Zack Middleton | |
2014-06-17 | Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) | Tim Angus | |
2014-06-17 | Fix recursive crash when home path cannot be created | Thilo Schulz | |
2014-06-17 | Fix upside-down SSAO. | SmileTheory | |
2014-06-17 | #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. | SmileTheory | |
2014-06-17 | #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. | SmileTheory | |
2014-06-17 | Fix "bind <key>" message for unbound keys | Zack Middleton | |
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""' |