Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-07 | * Human scanner blips now fade away after updates | Tim Angus | |
2004-11-30 | * PTRC (post timeout restoration code) system | Tim Angus | |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus | |
* Shadow is now rendered on walls as well as the ground * Buildables are now vulnerable in the prebuild stage * Alien buildables take longer to build * A bunch of other stuff | |||
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus | |
* (Experimental) fix for the broken buildables bug * Fixed selling active jetpack bug * Fixed usable buildable appearing for opposing teams buildables | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-07-05 | * Hopefully eliminated all the BG_Find... fallthroughs for the classes | Tim Angus | |
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged) | |||
2003-02-11 | * All nonsegemented model animations now triggered with the exception of ↵ | Tim Angus | |
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__ | |||
2003-02-03 | * Makefile edit to include menudef.h in ctags | Tim Angus | |
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws | |||
2003-01-26 | * cg_lagometer defaults to 0 | Tim Angus | |
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-03 | * Large purge of legacy Q3A code | Tim Angus | |
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2001-10-30 | Minor QVM build adjustment | Tim Angus | |
2001-10-25 | More hacking of the ctags setup | Tim Angus | |
2001-10-25 | Ctags update. Just to make it look like I'm doing something | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-23 | Random tweaks | Tim Angus | |
2001-09-21 | Makefile changes | Tim Angus | |
2001-09-18 | Makefile tweaks | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |
2001-08-17 | Animated map object entity | Tim Angus | |
2001-08-15 | Added spriter - simple particle engine for mappers | Tim Angus | |
2001-08-06 | Makefile uses q3lcc now | Tim Angus | |
2001-08-03 | Makefile tweaks | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-07-30 | Buildable spawning generalised | Tim Angus | |
2001-07-25 | QVM based MP3 player :) | Tim Angus | |
2001-04-27 | Abstracted the buildable renderer a bit and added preliminary animation routines | Tim Angus | |
2001-01-28 | Removed g_creep.c | Tim Angus | |
2001-01-27 | Ugh, haven't done this in weeks. Um. New creep system, half built new ↵ | Tim Angus | |
torchlight and the usual assortment of bug fixes. | |||
2001-01-03 | more mucking about | Tim Angus | |
2000-12-28 | Upgrade to 1.27. Start of stamina. Nice human physics. | Tim Angus | |
2000-11-27 | Makefile change | Tim Angus | |
2000-11-27 | Initial revision | Tim Angus | |