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2005-06-07* Human scanner blips now fade away after updatesTim Angus
2004-11-30* PTRC (post timeout restoration code) systemTim Angus
2004-02-07* Fixed a wall walking bug (DEAR GOD WHEN WILL IT END)Tim Angus
* Shadow is now rendered on walls as well as the ground * Buildables are now vulnerable in the prebuild stage * Alien buildables take longer to build * A bunch of other stuff
2003-11-19* Added g_maprotation.c to the MakefileTim Angus
* (Experimental) fix for the broken buildables bug * Fixed selling active jetpack bug * Fixed usable buildable appearing for opposing teams buildables
2003-09-21* Fully generalised scriptable paricle systemTim Angus
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about
2003-08-12* Bug fix to listbox reset featureTim Angus
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups
2003-07-05* Hopefully eliminated all the BG_Find... fallthroughs for the classesTim Angus
* Introduced a really hacky fix to a model caching bug (ClientInfoChanged)
2003-02-11* All nonsegemented model animations now triggered with the exception of ↵Tim Angus
PAIN[12] * Makefile altered to define __GAME__, __CGAME__ and __UI__
2003-02-03* Makefile edit to include menudef.h in ctagsTim Angus
* Added ownerdraw to display a graphic when a usable buildable is nearby * Converted alien sense and human scanner to ownerdraws
2003-01-26* cg_lagometer defaults to 0Tim Angus
* Rifle and Ckit now free (d'oh) * Changes to zap client side effects
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-09-03* Large purge of legacy Q3A codeTim Angus
* Removed Q3A team system * Removed "gametype" stuff * Removed items * Refactored buildable physics * Other general cleanups
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2002-06-24Integrated wolfenstein trails stuffTim Angus
2001-10-30Minor QVM build adjustmentTim Angus
2001-10-25More hacking of the ctags setupTim Angus
2001-10-25Ctags update. Just to make it look like I'm doing somethingTim Angus
2001-10-19License change to OSMLTim Angus
2001-09-23Random tweaksTim Angus
2001-09-21Makefile changesTim Angus
2001-09-18Makefile tweaksTim Angus
2001-09-18Switch to TA ui stuffTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-06Makefile uses q3lcc nowTim Angus
2001-08-03Makefile tweaksTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-30Buildable spawning generalisedTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-01-28Removed g_creep.cTim Angus
2001-01-27Ugh, haven't done this in weeks. Um. New creep system, half built new ↵Tim Angus
torchlight and the usual assortment of bug fixes.
2001-01-03more mucking aboutTim Angus
2000-12-28Upgrade to 1.27. Start of stamina. Nice human physics.Tim Angus
2000-11-27Makefile changeTim Angus
2000-11-27Initial revisionTim Angus