Age | Commit message (Collapse) | Author |
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to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
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character ever, but nothing was using it so nobody noticed (thanks Oopss)
* Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function
* Slightly widen the location item on the default hud, since just a little bit more fits most maps better
* Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED
* Fix formatting nitpick from a few revisions ago
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Prevents showing when dead (use deadspec for this) and showing in white-on-white colors
* Hide teamoverlay when the scoreboard is displayed
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- Controlled by cg_drawSpeed, which is a bitfield
Bit 1 controls the text draw, bit 2 controls the graph, and bit 4
ignores vertical speed in the calculation.
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn)
* Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
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