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2013-01-03* Layout the location display correctlyTim Angus
2013-01-03* The "winner" item in teamscore.menu needed an ITEM_TYPE_TEXTChristopher Schwarz
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Move teamoverlay out of the common_hud and into the team common huds. ↵Christopher Schwarz
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Fix location hud item to line up correctly and no longer overlap demostateChristopher Schwarz
2013-01-03* Restore loading of ui/tremulous_dialogs.menu so that dialogs while not on ↵Christopher Schwarz
a team are actually displayed * Update ui/tremulous_dialogs.menu to correctly use ITEM_TYPE_TEXT
2013-01-03* New ownerdraw for speedometerBen Millwood
- Controlled by cg_drawSpeed, which is a bitfield Bit 1 controls the text draw, bit 2 controls the graph, and bit 4 ignores vertical speed in the calculation.
2013-01-03* (bug 2991) Add teamoverlay, an optional hud display showing names, health, ↵Christopher Schwarz
class/equipment, and locations of teammates - Disable with cg_drawTeamOverlay 0 or remove it from your hud - Control number of teammates to show with cg_teamOverlayMaxPlayers - When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them - Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players - Special thanks to Risujin for bring this idea and the original patch to Tremulous * Cache teaminfo on the server and send only when needed (Undeference) * Increase frequency of sending updated teaminfo (Undeference)
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames
2013-01-03* Fix cross-compiling (early merge from ioq3 r1667)Christopher Schwarz
* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn) * Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
2013-01-03* Add the actual news.menu file needed for r1775Christopher Schwarz
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* Fix broken "Spectators:" text on the scoreboardChristopher Schwarz
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
- Remove g_humanFriendlyFire and g_alienFriendlyFire - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
2013-01-03* Fix transparency of certain hud elements (Rezyn)Christopher Schwarz
2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Explicitly specify ITEM_TYPE_TEXT since it's no longer the defaultBen Millwood
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Remove redundant type specifications in some menu filesBen Millwood
* Ensure type is parsed before items that use it * Multi items use cvar, not cvarFloat
2013-01-03Updated sprint and dodge help sectionsAsa Kravets
2013-01-03* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsersBen Millwood
* Use these enums in ui/menudef.h define lists * Fix a few inaccurate comments in ui/menudef.h
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
feederID or window.borderSize where applicable.
2013-01-03* Automatically prompt the user for what to do when files are needed from ↵Christopher Schwarz
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
2013-01-03* add sprint bind to menuRoman Tetelman
2013-01-03Tweak partial frags hud indicator coloursRoman Tetelman
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Move all non-source-code to assets directoryTim Angus