Age | Commit message (Collapse) | Author |
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- Controlled by cg_drawSpeed, which is a bitfield
Bit 1 controls the text draw, bit 2 controls the graph, and bit 4
ignores vertical speed in the calculation.
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class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
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- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction
- Show a key for the featured server type icons (Exclamation)
* (bug 4303) Disallow (escape) emoticons in server hostnames
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* Prevent crash when using % in chats, caused by r1784 (Ensiform, Rezyn)
* Change default hud color of location text to white, so it doesn't mess up color schemes of maps that have such things on their location ents
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- Remove g_humanFriendlyFire and g_alienFriendlyFire
- Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
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- The new master server sends some server records with an additional
flag for the client to mark them as featured - they will then appear
in a separate list.
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* Ensure type is parsed before items that use it
* Multi items use cvar, not cvarFloat
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* Use these enums in ui/menudef.h define lists
* Fix a few inaccurate comments in ui/menudef.h
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feederID or window.borderSize where applicable.
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the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
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