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2013-01-03* Featured server systemBen Millwood
- The new master server sends some server records with an additional flag for the client to mark them as featured - they will then appear in a separate list.
2013-01-03* Decrease zOffset of dretch model so it doesn't appear to float anymore ↵Christopher Schwarz
(fixes #56)
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
- Remove the temporary manual override cvars - Bring back cg_thirdpersonangle by request even though it's only useful in non-gameplay cases - Move thirdperson view offset values to classconfigs where they belong - Attempt once again to fix cg_thirdpersonpitchfollow
2013-01-03* Explicitly specify ITEM_TYPE_TEXT since it's no longer the defaultBen Millwood
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Remove redundant type specifications in some menu filesBen Millwood
* Ensure type is parsed before items that use it * Multi items use cvar, not cvarFloat
2013-01-03Updated sprint and dodge help sectionsAsa Kravets
2013-01-03Advanced dragoon bounding box and model scale reduced: 64x64x67 -> 58x58x66, ↵Asa Kravets
1.25 -> 1.15
2013-01-03* Support enum { ITEM, ITEM2 = 100, ITEM3 }; in menu parsersBen Millwood
* Use these enums in ui/menudef.h define lists * Fix a few inaccurate comments in ui/menudef.h
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
feederID or window.borderSize where applicable.
2013-01-03* Automatically prompt the user for what to do when files are needed from ↵Christopher Schwarz
the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
2013-01-03* make adv. granger modelscale line up with the bbox (reported by Cadynum)Roman Tetelman
2013-01-03* add sprint bind to menuRoman Tetelman
2013-01-03* shrink advanced granger bbox to match the regular oneRoman Tetelman
2013-01-03Tweak partial frags hud indicator coloursRoman Tetelman
2013-01-03* add CG_PLAYER_CREDITS_FRACTION to display partial fragsRoman Tetelman
2013-01-03* Move all non-source-code to assets directoryTim Angus