Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | The new non-localized damage calculation method (based on Norfenstein's | Michael Levin | |
idea) require rebalancing of the Human damage regions. A number of errors with incorrect angles and crouching were also fixed. | |||
2013-01-03 | Added shader/particle scripts to version control. | Michael Levin | |