Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Pulse Rifle has a small impact "particle system" to show impact flash | Michael Levin | |
Lucifer Cannon aesthetic changes: * Secondary fire has a blaster-like trail and impact flash * Primary fire missile sprite and impact particles scale their size with charge strength * Other players can hear Humans overcharge | |||
2013-01-03 | Some more work on the Mass Driver: | Michael Levin | |
* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal). * Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player). * The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS. * Since a the visual effects changed, removed old massDriverFire() function and toggle switch. | |||
2013-01-03 | Added shader/particle scripts to version control. | Michael Levin | |