Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-28 | * Jetpack now uses new particle system | Tim Angus | |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus | |
* Close to zero weapon specific client side code now remains * Poison cloud effect now uses new particle system * Fixed a couple of bugs in the particle system | |||
2003-09-24 | * Impact and muzzle flashes now use new particle system | Tim Angus | |
* Hitscan weapons now use more generalised impact events * Added functions that are called when an entity leaves and enters the PVS | |||
2003-09-21 | * Fully generalised scriptable paricle system | Tim Angus | |
* Changes to Makefile and depend file for above * Tweaks to entities.def * Apparently a bunch of other stuff I've forgotten about | |||
2002-06-24 | Integrated wolfenstein trails stuff | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |