Age | Commit message (Collapse) | Author |
|
This avoids apparently spurious 'bad client number' messages, caused by the
difference in item counts between humans and aliens. Suspected cause is a
race between client and server; the effect can (at least in Unvanquished) be
observed as spectator when switching between players on opposing teams.
|
|
|
|
|
|
field for aliens
|
|
(/dev/humancontroller)
|
|
|
|
|
|
Now that builtin commands can't be removed, this should be safe
|
|
|
|
30 second wait before you can change again
|
|
|
|
|
|
* Client to namelog mapping
* Merge mute, denybuild, ptr in namelog; remove ptr
|
|
* Require buildable names instead of buildnums in layouts
|
|
|
|
* Remove some redundant code
* Make an error non-fatal
* Formatting fixes
|
|
|
|
|
|
|
|
* Admin commands are just like all other commands now: no more !
("!map" was renamed to "changemap" since "map" already exists)
* Text in the chat ui beginning with / or \ is treated as a command unless
ui_chatCommands = 0 (default 1)
|
|
* Assorted minor cleanups of CG_Say
|
|
arguments is already known
|
|
character ever, but nothing was using it so nobody noticed (thanks Oopss)
* Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function
* Slightly widen the location item on the default hud, since just a little bit more fits most maps better
* Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED
* Fix formatting nitpick from a few revisions ago
|
|
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice
|
|
(Exclamation)
* Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text
* Fix a crash introduced by r1813 when using teamsay on a map without location entities
|
|
|
|
team, in order to prevent dretches with fast computers from camping the other base before the humans even load the map. Disabled by default; set g_doWarmup 1 to enable.
|
|
* Fix showing your own location in CG_Say
|
|
* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
|
|
* Support parsing /say_area out of /say
* General cleanups/refactors to messaging code
|
|
class/equipment, and locations of teammates
- Disable with cg_drawTeamOverlay 0 or remove it from your hud
- Control number of teammates to show with cg_teamOverlayMaxPlayers
- When teamoverlay is enabled, show health of teammates next to their name when the crosshair is over them
- Servers who dislike gameplay effects or want to save on bandwidth use can use g_allowTeamOverlay 0 to disable the feature for players
- Special thanks to Risujin for bring this idea and the original patch to Tremulous
* Cache teaminfo on the server and send only when needed (Undeference)
* Increase frequency of sending updated teaminfo (Undeference)
|
|
* Bring back "teamoverlay" cvar and default it to 1
* Add "cg_chatTeamPrefix" cvar
|
|
clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
|
|
* Remove cvar g_suddenDeath since it is no longer needed
* "Sudden Death in 0 seconds!" should no longer display on map start when sudden
death is disabled
|
|
|
|
* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
|
|
|
|
|
|
|
|
Bordelon, Ben Millwood)
|
|
* Remove humanBuildPointsPowered as it isn't used nor is it likely to be
* Ensure that alien buildables no longer count for BP after they exploded
* Don't restore the BP for a destroyed building as soon as it is destroyed -
instead, add them to a global queue and restore them slowly, as determined
by g_<team>BuildQueueTime
* Remove G_IsOvermindBuilt in favour of level.overmindPresent which did
pretty much the same thing
This resolves issue #6
|
|
|
|
* Random fixes/rearrangements in deconstruct and PM_Weapon
* Merge tremulous r1137
- noclipping specs
- other noclip stuff
- fix ammo check
- maprotation fixes
- no taunting when dead
- code-level crap
|
|
* Fixes to ready code: supports MAX_CLIENTS slots without relying on its value
* Removing references to an apparently useless escape character in chat
|
|
* pleasedonthurtmenorfmademedoit
|
|
* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
|
|
* Don't send tinfo servercommands by default
|
|
* Re-order some buy messages to be more useful
|
|
* De-tabbing whitespace
|
|
|