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path: root/src/cgame
AgeCommit message (Expand)Author
2001-09-09Remains of medistation, beginnings of bankTim Angus
2001-09-07Tidy upsTim Angus
2001-09-07Added missing \nTim Angus
2001-09-07Destroy anims for alien stuffTim Angus
2001-09-07Only trigger buildable anims if idlingTim Angus
2001-09-06Random assorted stuffTim Angus
2001-08-28Ceiling eggsTim Angus
2001-08-26Added extra build weaponsTim Angus
2001-08-23Silly little fixesTim Angus
2001-08-22Fixed gimbal problems with view smoothingTim Angus
2001-08-22Lens flares :)Tim Angus
2001-08-21Cleanups to cg_buildable.cTim Angus
2001-08-19Buildable points now configurable via worldspawnTim Angus
2001-08-18Minor SB laucher changesTim Angus
2001-08-18Buildable animation in a working stateTim Angus
2001-08-17Fix for lerp issuesTim Angus
2001-08-17Animated map object entityTim Angus
2001-08-15spriter now triggers on and off, couple of spawnflagsTim Angus
2001-08-15Added spriter - simple particle engine for mappersTim Angus
2001-08-12Experimental view-skew limitationTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-07-28Saw blade launcherTim Angus
2001-07-26Add a dyn light around humansTim Angus
2001-07-25Silly whitespace fixesTim Angus
2001-07-25QVM based MP3 player :)Tim Angus
2001-07-18Fiddled alt fire a bitTim Angus
2001-07-16STAT_ARMOR now deflection chanceTim Angus
2001-07-13Saved a couple of STAT_ indices. Added the pounce and clawing weaponTim Angus
2001-07-10Mechanism for locking players in place (for grab weapon)Tim Angus
2001-07-08Added more alt fire stuffTim Angus
2001-07-05Tweaks. Start of alt fire mechanismTim Angus
2001-07-03Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret...Tim Angus
2001-06-30Hopefully finally fixed precaching mechanismTim Angus
2001-06-30Fiddled WP_VENOM to auto attackTim Angus
2001-06-24Wall walking now a toggleTim Angus
2001-06-23Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele...Tim Angus
2001-06-21Random bug fixesTim Angus
2001-06-21Upgrades now cost material.Tim Angus
2001-06-20Partially finished human economyTim Angus
2001-06-16Restructured dynamic menu handlingTim Angus
2001-05-07No weapon handled better.Tim Angus
2001-05-06More work on the slot system. Generalised the weapon buy function. Added a se...Tim Angus
2001-04-27Abstracted the buildable renderer a bit and added preliminary animation routinesTim Angus
2001-04-01Added hivemind and associated infacstructureTim Angus
2001-03-31Added to and reorganised menusTim Angus
2001-03-29Fixed a couple of power bugs. Implemented a client side power meter.Tim Angus
2001-03-28Refined power some more. An actual limit is present now.Tim Angus