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2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Merge ioq3-r1498, by popular demandTim Angus
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2007-10-02* Merge of ioq3-r1189Tim Angus
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3
2006-08-14* Merged ioq3-r838Tim Angus
- OS X Universal Binary creation script - OS X x86 support - OS X vm support - SDL video mode selection bug fix - "Home directory" support on windows - Windows SMP deadlock fix - Improved JPEG quality (screenshots/video) - AVIs recorded with \video command are now actually AVIs - Usual assortment of ioq3 tweaks and fixes
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus