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path: root/src/client/snd_mem.c
AgeCommit message (Collapse)Author
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton
Causes handle 0 to be returned by S_RegisterSound.
2013-02-16Update copyright noticesTim Angus
2013-01-12Call sound files 'audio' not 'wav' in debug messages.Zack Middleton
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-03* Update copyright noticesTim Angus
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
in msec for a registered sfxHandle
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus