Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Revert "DMA 44100Hz needs more memory for sound buffers" | Zack Middleton | |
This reverts commit 0e6632f464c08dcb76f26a52f33d97228e64fda1. Cause crashes if com_soundMegs is 32. | |||
2014-06-17 | DMA 44100Hz needs more memory for sound buffers | Zack Middleton | |
It doubles the size of the data compared to the default (22050), so increase the buffer automatically. Likewise, decreasing speed doesn't need as much (though that doesn't really matter). | |||
2014-06-17 | Fix playback of stereo sounds in Base sound system | Zack Middleton | |
Already works correctly in OpenAL. | |||
2014-06-17 | Drop sounds starting with * before allocating sfx slot | Zack Middleton | |
Causes handle 0 to be returned by S_RegisterSound. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-01-12 | Call sound files 'audio' not 'wav' in debug messages. | Zack Middleton | |
2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White | |
in msec for a registered sfxHandle | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Copied ioq3 src to trunk | Tim Angus | |