summaryrefslogtreecommitdiff
path: root/src/client/snd_mem.c
AgeCommit message (Collapse)Author
2014-06-17Revert "DMA 44100Hz needs more memory for sound buffers"Zack Middleton
This reverts commit 0e6632f464c08dcb76f26a52f33d97228e64fda1. Cause crashes if com_soundMegs is 32.
2014-06-17DMA 44100Hz needs more memory for sound buffersZack Middleton
It doubles the size of the data compared to the default (22050), so increase the buffer automatically. Likewise, decreasing speed doesn't need as much (though that doesn't really matter).
2014-06-17Fix playback of stereo sounds in Base sound systemZack Middleton
Already works correctly in OpenAL.
2014-06-17Drop sounds starting with * before allocating sfx slotZack Middleton
Causes handle 0 to be returned by S_RegisterSound.
2013-02-16Update copyright noticesTim Angus
2013-01-12Call sound files 'audio' not 'wav' in debug messages.Zack Middleton
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-03* Update copyright noticesTim Angus
2013-01-03* add new CG syscall trap_S_SoundDuration() that returns play timeTony J. White
in msec for a registered sfxHandle
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus