| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-01-10 | - Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵ | Thilo Schulz | |
| hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526) | |||
| 2013-01-03 | * Update copyright notices | Tim Angus | |
| 2013-01-03 | * add new CG syscall trap_S_SoundDuration() that returns play time | Tony J. White | |
| in msec for a registered sfxHandle | |||
| 2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
| * De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
| 2005-12-10 | * Copied ioq3 src to trunk | Tim Angus | |
