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2013-01-10Make sound fallback behaviour for music streams less verboseThilo Schulz
2013-01-10Fix ipv6 server queryThilo Schulz
2013-01-10- Automatically reset fs_game to "" if it was supplied by the user and is ↵Thilo Schulz
equal to com_basegame - Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable() - Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2013-01-10- Clear ip address listings after a NET_Restart - check for oldGameSet ↵Thilo Schulz
instead of the gamename string
2013-01-10- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵Thilo Schulz
widescreen, by Zack Middleton Check if uivm is loaded before using it Patch adds a check for uivm before using it, fixes running dedicated server using client binary. Missing uivm check pointed out by Ensiform. - Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform - Bug 5052 - Missing podium timer initialization, by Eugene C.
2013-01-10Fix unnoticed bug in game_restartThilo Schulz
2013-01-10- Improve game_restart: * differing screen resolutions and network settings ↵Thilo Schulz
are now honoured when changing fs_game * Fix hunk memory leak on game_restart * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform) - Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2013-01-10- Fix memory leak in DMA sound after S_Shutdown() - Make codec load use temp ↵Thilo Schulz
hunk memory instead of zone mem - Fix sound issues with direct sound and game_restart (#4526)
2013-01-09- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 ↵Thilo Schulz
mode - Clean up ftol()/snapvector() mess - Make use of SSE instructions for ftol()/snapvector() if available - move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions - Set FPU control word at program startup to get consistent behaviour on all platforms
2013-01-09Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in ↵Thilo Schulz
widescreen, patch by Zack Middleton
2013-01-09Fix return values for several syscall functions, patch by Zack Middleton (#5018)Thilo Schulz
2013-01-09Fix newlines in Com_Error, patch by Zack Middleton (#5023)Thilo Schulz
2013-01-09- Remove Q_strrchr(), replace with standard, portable strrchr() - Add ↵Thilo Schulz
strrchr() to bg_lib.c, patch by DevHC
2013-01-09Remove newlines from Com_Error message format strings, patch by DevHCThilo Schulz
2013-01-09More codec loader troubles with extensionsThilo Schulz
2013-01-09Fix crash bug in new codec audio loader, thanks brain for reportingThilo Schulz
2013-01-09Add codec fallback support for sound files not found, Patch by Zack ↵Thilo Schulz
Middleton (#4982)
2013-01-09fix overzealous cvar cheat protection, patch by cyrri (#4974)Thilo Schulz
2013-01-09Fix sending reliable commands before being connected, patch by Eugene C. (#4971)Thilo Schulz
2013-01-09Revert protocol 69 pending further discussion (#4962)Thilo Schulz
2013-01-09- Harden the client and server protocol against UDP spoofing attacks. This ↵Thilo Schulz
will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2013-01-03* (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_tM. Kristall
(/dev/humancontroller)
2013-01-03* Remove the protocol argument to globalServers, always use PROTOCOL_VERSIONBen Millwood
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3
2013-01-03* Merge ioq3-r1946Tim Angus
2013-01-03* Don't allow people to manually set com_downloadprompt, because setting it ↵Christopher Schwarz
nonzero at the wrong time causes the game to hang
2013-01-03* Fix error in error message when UI fails to loadChristopher Schwarz
2013-01-03* Merge ioq3-r1813Tim Angus
2013-01-03* (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵Christopher Schwarz
Jackmcbarn, Risujin)
2013-01-03* (bug 4684) Don't stop playing a demo when someone presses TAB etc. (Giulio ↵Christopher Schwarz
Dignitoso)
2013-01-03* Merge ioq3-r1765Tim Angus
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Merge ioq3-r1752Tim Angus
2013-01-03* Fix GetNews when USE_CURL is undefinedBen Millwood
2013-01-03* Reduce the size of MAX_FEATLABEL_CHARS because it's bloating up ↵Christopher Schwarz
servercache.dat and general serverlist memory usage for no reason (thanks Oopss)
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* Merge ioq3-r1715Tim Angus
2013-01-03* Request MOTD upon getting server list, instead of just when connecting to ↵Christopher Schwarz
a server, so that someone might actually see it sometime :)
2013-01-03* Fix buffer-safety issues in the download prompt codeChristopher Schwarz
2013-01-03* Fix the client News menu function, broken by a new filesystem check ↵Christopher Schwarz
introduced in the ioq3 merge
2013-01-03* Merge ioq3-r1708Tim Angus
2013-01-03* Ignore featured status for serverlist sorting if the featured server's ↵Christopher Schwarz
ping is high
2013-01-03* (bug 4311) Print file locations of relevant items to simplify ↵Christopher Schwarz
troubleshooting (Amanieu)
2013-01-03* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)Christopher Schwarz
* Restore /ignore functionality to a couple message types I forgot (Undeference) * Fix some color bleeds on names (Rezyn) * Fix an uninitialized buffer in featured labels (Rezyn) * Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference) * Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
2013-01-03* Merge ioq3-r1666Tim Angus
2013-01-03* Add [trap_R|RE]_SetClipRegion to prevent rendering outside a specified areaTim Angus
* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
2013-01-03* (bug 4295) Add an option to view Tremulous news to the main menuChristopher Schwarz
2013-01-03* (bug 4296) Server browser fixesChristopher Schwarz
- Fix "refresh" creating duplicate servers - Fix featured server status not being cached - Fix not giving you the server you clicked on (Rezyn)
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Increase the size of the console bufferChristopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
* Remove g_adminNameProtect, force it on * Remove g_chatTeamPrefix, force it on