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path: root/src/game/bg_lib.c
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2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes
2005-08-31* Fixed the issue where the Mac qvm JIT compiler would not compile TremulousTim Angus
* Removed the mp3 decoder from the source
2003-02-08* Hacked up vsprintf to support vec3_tTim Angus
2002-10-19* Removed supposed improvements to key parsing code :)Tim Angus
2002-10-11* Alien staging health modificationTim Angus
* Fixed a bunch of SIG_SEGV bugs
2002-09-09* General tidy up and beautification of codeTim Angus
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?)
2002-07-29* ScoreboardTim Angus
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds
2001-10-19License change to OSMLTim Angus
2001-08-07Removed redundant codeTim Angus
2001-08-07Moved WW smoothing to client side. snarfed glibc acosTim Angus
2001-08-06FINALLY fixed wall walking to handle the general case properlyTim Angus
2001-08-031.29h upgrade.. oooo particles heheheheheheTim Angus
2001-01-07license changeTim Angus
2001-01-031.27 upgradeTim Angus
2001-01-03im making a right mess of thisTim Angus
2001-01-031.27 importTim Angus