Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2007-09-22 | * Merge of ioq3-r1186 | Tim Angus | |
2007-09-21 | * Remove lots and lots of redundant comments | Tim Angus | |
2007-08-09 | * (bug 3301) fix vsprintf bug | M. Kristall | |
2007-03-25 | * add basic hexadecimal support (%x) to bg_lib.c scanf/printf. this is useful | Tony J. White | |
for saving precious space in info strings when passing large integer values. | |||
2005-12-10 | * s/Quake III Arena source code/Tremulous/ | Tim Angus | |
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1 | |||
2005-12-10 | * Move the game source from mod/src/ to src/ | Tim Angus | |
2005-12-10 | * Moved existing src directory out the way whilst I merge ioq3 | Tim Angus | |
2005-12-08 | * Merged in a bunch of game side fixed from ioq3 | Tim Angus | |
2005-10-03 | * Removed jump pad code (and associated media loading) | Tim Angus | |
* Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes | |||
2005-08-31 | * Fixed the issue where the Mac qvm JIT compiler would not compile Tremulous | Tim Angus | |
* Removed the mp3 decoder from the source | |||
2003-02-08 | * Hacked up vsprintf to support vec3_t | Tim Angus | |
2002-10-19 | * Removed supposed improvements to key parsing code :) | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2001-10-19 | License change to OSML | Tim Angus | |
2001-08-07 | Removed redundant code | Tim Angus | |
2001-08-07 | Moved WW smoothing to client side. snarfed glibc acos | Tim Angus | |
2001-08-06 | FINALLY fixed wall walking to handle the general case properly | Tim Angus | |
2001-08-03 | 1.29h upgrade.. oooo particles hehehehehehe | Tim Angus | |
2001-01-07 | license change | Tim Angus | |
2001-01-03 | 1.27 upgrade | Tim Angus | |
2001-01-03 | im making a right mess of this | Tim Angus | |
2001-01-03 | 1.27 import | Tim Angus | |