Age | Commit message (Expand) | Author |
2001-07-02 | Added remaining human turret types | Tim Angus |
2001-06-30 | Removed human armour (ie STAT_ARMOR) | Tim Angus |
2001-06-25 | Implemented armour | Tim Angus |
2001-06-23 | Various tweaks and additions. Additive lights hacked in (pre-source 1.29 rele... | Tim Angus |
2001-06-20 | Partially finished human economy | Tim Angus |
2001-06-16 | Restructured dynamic menu handling | Tim Angus |
2001-05-06 | More work on the slot system. Generalised the weapon buy function. Added a se... | Tim Angus |
2001-05-04 | Start of a system to limit the upgrades/weapons humans carry at once. Hencefo... | Tim Angus |
2001-04-01 | Added hivemind and associated infacstructure | Tim Angus |
2001-03-28 | Refined power some more. An actual limit is present now. | Tim Angus |
2001-03-25 | Power buildables more or less complete | Tim Angus |
2001-03-22 | Restructured itemFits to be more verbose | Tim Angus |
2001-03-22 | built->takedamage now set to qtrue. Added Reactor and Repeater | Tim Angus |
2001-03-22 | Restructuring of the builables routines. | Tim Angus |
2001-03-21 | Beginnings of a new buildable database system. | Tim Angus |
2001-02-15 | Infesting getting fairly polished. Usual random bugfixes. | Tim Angus |
2001-02-05 | Small event interface bugfix. | Tim Angus |
2001-02-05 | Significantly reogranised how class properties are propogated between client/... | Tim Angus |
2001-02-03 | Added a class database. Refined body spawning | Tim Angus |
2001-02-03 | Changed mcu activation method. Bodies drop to floor. Player model no longer d... | Tim Angus |
2001-02-02 | Changed model precache system. A steaming pile of transnetwork bugfixes. | Tim Angus |
2001-01-07 | license change | Tim Angus |
2001-01-03 | 1.27 upgrade | Tim Angus |
2001-01-03 | im making a right mess of this | Tim Angus |
2001-01-03 | 1.27 import | Tim Angus |