Age | Commit message (Expand) | Author |
2005-01-30 | * Slow release frags/credit | Tim Angus |
2004-11-30 | * WP_BLASTER animations | Tim Angus |
2004-10-17 | * Gave some of the shared functions more sensible names | Tim Angus |
2004-09-29 | * A smattering of fondulations | Tim Angus |
2004-07-28 | * Most of the changes in the forum thread "Shake up" | Tim Angus |
2004-03-20 | * Added lcannon warning and blowup | Tim Angus |
2004-03-15 | * Added knockback scaling | Tim Angus |
2004-02-28 | * Added missing \n after server speech | Tim Angus |
2004-02-08 | * Fixed dropping off the ceiling as a wall walker | Tim Angus |
2004-02-07 | * Fixed a wall walking bug (DEAR GOD WHEN WILL IT END) | Tim Angus |
2004-01-30 | * Wall walking models now smoothly move over transitions | Tim Angus |
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus |
2004-01-20 | * Changed taunt animation handling on nonseg models | Tim Angus |
2004-01-19 | * Forced a weapon change when buying a weapon | Tim Angus |
2004-01-15 | * Reduced FALLING_THRESHOLD slightly | Tim Angus |
2004-01-15 | * Fixed physics bug where movers would displace buildables | Tim Angus |
2004-01-12 | * Charge no longer works backwards | Tim Angus |
2004-01-12 | * Poison now does 30 damage max | Tim Angus |
2004-01-09 | * Custom footsteps and disabled footsteps added to animation.cfg parseage | Tim Angus |
2004-01-07 | * Moved slowblob to advanced builder | Tim Angus |
2003-12-21 | * Added a means of overriding class and buildable media settings via cfg file | Tim Angus |
2003-11-19 | * Added g_maprotation.c to the Makefile | Tim Angus |
2003-10-16 | * Added EV_FALLING to trigger the *falling1.wav sound | Tim Angus |
2003-10-10 | * Wall jumping for chimera | Tim Angus |
2003-10-04 | * Switched Dragoon and Chimera in preparation for wall jumping | Tim Angus |
2003-10-03 | * Fixed wall walking bugs evident on starirs2 | Tim Angus |
2003-10-03 | * Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly | Tim Angus |
2003-10-01 | * bobCycle added to classAttributes_t | Tim Angus |
2003-09-27 | * weapon.cfg files changed a bit to include sections for alternate fire modes | Tim Angus |
2003-09-03 | * Jetpack handling rejigged a bit to cooperate with other move types better | Tim Angus |
2003-09-03 | * Added UpdateViewAngles back in to PM_NOCLIP | Tim Angus |
2003-09-03 | * Added SURF_NOALIENBUILD and SURF_NOHUMANBUILD so that building can be | Tim Angus |
2003-09-02 | * Ladders. Use "surfaceParm ladder" in ladder shaders | Tim Angus |
2003-09-01 | * Realistic falling damage | Tim Angus |
2003-09-01 | * Added stopSpeed to class database | Tim Angus |
2003-08-28 | * Fixed jetpack animation weirdness | Tim Angus |
2003-08-28 | * Reworked the charge ability on the mofo | Tim Angus |
2003-08-27 | * Partial mofo charge ability from centuries ago | Tim Angus |
2003-08-26 | * Added a bunch of MOD_s | Tim Angus |
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus |
2003-08-03 | * Weapons dropped when reloading | Tim Angus |
2003-08-01 | * Jetpack media code | Tim Angus |
2003-02-22 | * Removed "You fragged x" message | Tim Angus |
2003-02-17 | * Aliens no longer employ weapon models | Tim Angus |
2003-02-11 | * All nonsegemented model animations now triggered with the exception of PAIN... | Tim Angus |
2003-02-10 | * Chimera now uses "prowl" model | Tim Angus |
2003-02-10 | * Nonsegemented model system now animated - partially | Tim Angus |
2003-02-03 | * Fix to SCA_NOFOOTSTEPS | Tim Angus |
2003-01-25 | * Random bug fixes | Tim Angus |
2002-09-16 | * Added global header tremulous.h in preparation for balancing | Tim Angus |